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some-wan.bsky.social
Someone | Prop and Weapons artist Former - Valorant // Fortnite Creative My opinions are not my own please help Portfolio - http://artstation.com/someonesart
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I did a really dumb thing and added in faked contact shadows because i wanted nice contact shadows where objects might lay on top of or intersect with the ground or other objects.... heres a before and after!

Texturing is going along well, having a lot of fun with it, i havent really done a lot of rocks before like this so its a good test of my painting skills :D

and now we start texturing!

so anyway, here's wonder rock

here's a fancy little video, I added a little bump offset for when there's a metalic mask. so metal objects will kinda shimmer a little :3

redid the entire shader and now its looking even better with more defined paintstrokes and not just blobs it actually fucking looks great now im so happy LETS GO

ok i think im done with this shader for today, tomorrow i need to actually do some more on actual projects not random stuff that pops into my head lmao

fuck you (procedurals your paint strokes in engine)

is there any tech artist discord any of my oomfs are a part of that i can join 🥺🥺🥺

So I've added view distance based increments so the closer you are for smaller things you can still have things grid aligned. and a TOPOGRAPHICAL HEAT MAP LETS GO!!!

ok yay now i can properly start climbing

OH CMON!

photo study of brunhilde

Hehe fake spotlight go brrrr

distracted moment, refactored my procedural grid material to work in world units (meters) so now its PERFECTLY aligned and scaled to 1 meter with half meter and 10cm increments

playing i have no mouth and i must scream again for the 5th time because its heavily inspiring my game, holy shit it always fucks me up tbh also interesting how different it is from the short story but its still edited and voiced by the author

modifier stack go BRRRRRRRR

and now i have a pretty skybox too yay

i decided to make my own procedural grid material because im an idiot and wanted to do it myself because i couldnt find a default one i liked.... it has taken 2 days.... why am i like this

Ok so now we have custom shadow colors and attenuation! Also have it integrated properly with bounce lighting so soft boxes will work in your render setups too! Remember this is all faked lighting hehe

ok so i finally figured out what to call my hand painted render pipeline/environment HP Inkjet Pro 8120e All-in-One Printer and if i ever make a commercial one for licensing HP Officejet Pro 8120e All-in-One Printer

i made it into cheddar, sharp

Got some good updates on my hand painted/stylised render environment for y'all this is a before and after in a fully lit environment with my custom lighting shader on and off, it also lets you control dynamic specular highlights and light direction with ease!

oh man i need a project name for my unreal 5 stylised/handpainted render environment for you guys Any suggestions would be amazing!

here is the texture process for Invictus Gaming Irelia ✨ 🎨3dcoat and photoshop #LeagueofLegends #InvictusGaming #Irelia #handpainted #3d