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spacegamestudio.bsky.social
Hi! I'm Carlos, a self-taught indie dev working on my first game MOTHERSHIP, mixing space trekking and real astronomy. Wishlist on Steam : https://store.steampowered.com/app/1818290/MOTHERSHIP/ Join the Discord: https://discord.gg/QuqaUpB7XD
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#ScreenshotSaturday Just a funny bug. The flying plant medusas are supossed to be slow and friendly, but I forgot to clamp their speed ... #SoloDev #IndieGame #UnrealEngine

This is #PitchYaGame ! ⭐MOTHERSHIP⭐ A pathfinding-sim 👩🏼‍🚀 A life-span adventure through space and time 🧭 Find and retrieve the cores of huge space wrecks 🪐 Explore mind-blowing exoplanets on ground or orbit

I simply found funny to rappel down through the middle of this hanging vine I just made 😄 #GameDev #IndieGame #MadeWithUnreal

Zefyr is launching today !!!! This is a whole open world game done by one person. If you (or your kids) like chill adventures in exotic and cute lands, this is for you. Grab it on Steam: store.steampowered.com/app/1344990/...

#ScreenshotSaturday Hi ! Here are other jungle dangers I have been working on this week. #SoloDev #IndieGame #UnrealEngine

Spring Mine #WIP:

#ScreenshotSaturday 🌴 This is a historic moment in my life: this week I began the final level, the Vega jungle moon. It was the last one becasue it is the most technically challenging, as I aim to create the densest jungle ever seen in a video game. #SoloDev #IndieGame #UnrealEngine

I felt suddenly observed...

#ScreenshotSaturday Hi! This week, I succeeded in designing the last critical paths of the Volcano level. Almost there... #SoloDev #IndieGame #UnrealEngine

#ScreenshotSaturday These last few weeks, I've been working on the volcano level (Antares). Here's a sneak peek of the first moments on the planet. I hope it's not too dark. 😅 #SoloDev #IndieGame #UnrealEngine

Looking for the right slope and lenght of the volcano slope:

I love when you are trying the game and sudenly something happends that surprises you. Sometimes is that you actually feel what you was trying to make feel to the players. Or sometimes is something completely unexpected. Like the flare light inside this huge vertical ice crack. #MadeWithUnreal

#ScreenshotSaturday This week I have finally created the StarMap tutorial sequence. On each flight phase there is a descriptive text and a ship axis movement is conveniently locked. #SoloDev #IndieGame #UnrealEngine

This week I was creating the sky background modifying the #UnrealEngine basic SkySphere. But a wrong parameter led to the whole scene look like a trip to the #SpaceHell

Today I have been working in the asteroid belts. Very much super inspired by this Cassini's video with outstanding #Stellardrone music: www.youtube.com/watch?v=daJq... And this is the view I saw by chance when I was just about to end my work day. #UnrealEngine is wicked ✨

#ScreenshotSaturday This week I have begun the consolidation of my "Sky System". The video shows the different configurations depending on which game chapter you are in. #SoloDev #IndieGame #UnrealEngine

NEW FEATURE: HULL REPAIR Inspired by Outer Wilds' repair system. The reason is to make the players train the space movement in every level. And at the same time create anticipation by teasing the planet. I have developped three types of hull damage, so far. Trying to make them all easy to spot.

NEW FEATURE: CROSSAIR I didn't want a crossair in the game because I wanted a clean HUD. But I realised that space movement was somewhat difficult without it. Luckily I found a "meta" UI to justify it thanks to the emissive helmet shapes.

Mothership is not about collecting stuff. But you can find some non-accumulative cosmetic items, which means that you can exchange them for your current ones. These are the four helmet types I have been experimenting with, so far. Thoughts ?