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spimort.bsky.social
Indie Developer Youtube: http://youtube.com/c/spimortdev Github: http://github.com/spimort TerraBrush: https://spimort.github.io/TerraBrush linktr.ee/spimort
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So, I decided to give Linux (bazzite) a try for a week. I really enjoy the system, it's cute, feel fresh and most stuff worked right of the start. My problem right now, a #GodotEngine project that was running at ~400+ fps on windows, now runs at ~150 on linux... Is this a linux issue? Help 😥!

I made a small DevLog/Tutorial to talk about the last trees/objects feature in TerraBrush! Let's make a MASSIVE forest! 🌲🌳 Link in the description 👇 #GodotEngine #gamedev #indiedev

I know it does not look like it, but this proof of concept is TerraBrush, my Terrain editor (C#), compiled in GDExtension so it runs in the standard Godot (no C#). raulsntos is doing such a good job with Godot dotnet! #godotengine #gamedev #indiedev

The version 0.11.0Alpha of TerraBrush is out, with the new Resolution feature! It helps creating a terrain with less vertices and reducing the file size, if needed (low poly terrain)! Enjoy! 🥳 #godotengine #gamedev #indiedev

I've been working hard lately to support lower resolution in TerraBrush. It's not over yet, but it's getting there! Perfect to make a low poly terrain and really good to save disk space 😎 #godotengine #gamedev #indiedev

Happy new year!! I wish you all the best 🥳 I have a lot of projects I want to do in 2025, I'll try to be even more active! #godotengine #gamedev #indiedev

Platform is a native GDExtension for all of the Chickensoft platform-specific extensions. Right now, all it does is give you access to the correct display scale factor for Windows and macOS. If anyone wants to test and/or contribute to X11/Wayland, please reach out! #gamedev #indiedev #godot

It's out! The version 0.10.0Alpha of TerraBrush is now available with the feature to IMPORT/EXPORT terrain! Made something with WorldMachine? Import it! 😎 #godotengine #gamedev #indiedev

I started to work on that importer thing for TerraBrush, it's a good start, I think! 😎 #GodotEngine #gamedev #indiedev

I just made a modification to TerraBrush that let you move your Terrain node! Perfect to make some floating islands 😎! #godotengine #gamedev #indiedev

TerraBrush 0.9.0Alpha is out with a new way to handle objects, for more perfs! 🥳 Draw a HUGE forest, I say YES (with the support of custom LOD). #godotengine #gamedev #indiedev

I think I'm happy with the look of my lobby now 😎 #godotengine #gamedev #indiedev

Foliage presence depending on the texture of the terrain in TerraBrush? I say YES! 😎 #godotengine #gamedev #indiedev

I've been working on painting "locked areas" in TerraBrush! Useful when you are done with some parts and you don't want to modify them by accident 😬 It's a work in progress but I think it works great! #godotengine #gamedev #indiedev

I've updated the demo scene for TerraBrush to work with the new Grass system! It looks way better now I think! 🥳 #godotengine #gamedev #indiedev