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sumac.bsky.social
Who left all this garbage out here? This is perfectly good trash. Hiking fan, indie game dev, and fighting game player.
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Added the last major immersive/cosmetic feature to my cash register actor - fully-working, dynamic screens! Prices are just some junk data I fed for testing, but it tracks per-customer totals dynamically from their NPC shopping state tree tags based on what they found in stock #gamedev #indiedev

First pass at detailing the new cash register texture. I might tone down the way the scratches invert the albedo, but I am in love with how the fogging looks on the emissive elements. #gamedev #indiedev #blender

I wish there were more games with wizards in them. Not like athletic mages jumping around and shooting electric out of their hands, I want to play as a decrepit old dude who spent a hundred years in a tower and then cast a spell to turn the moon purple for unclear reasons.

After ~2.5 years of game dev, learning qgis for manipulating IRL map and terrain data, learning blender, and spending thousands of hours in Unreal Engine, my intuitive sense of space is just in metric now I can rotate a 500m cube in my mind, but fuck if i can remember how long a mile is anymore

I use proportional editing so infrequently in Blender that any time I do, the next time I boot up blender I have to spend like 5 mins figuring out why everything stretches out weirdly when i grab a face and drag it around before I remember and turn it off.

shake shake toss #gamedev #indiedev

Haven't made any real progress but I did this with the intro animation

inventing something I'm calling "Gaslight Netcode" It's p much rollback netcode, but it makes both players think they won a 50/50

When you check the top player's ghost run and just... Give up and watch them zoom around at inhuman speeds. The Demon Tides demo is out RIGHT NOW on Steam!

For a change of pace I try to do asset creation on the weekends and programming during the week. This weekend's project: some real shitty packaging for the frozen foods the player cooks for the grill in my desert horror game, Anza. commercial-grade frozen pizza and chicken wings! #gamedev #indiedev

Needed a rocket

smacks lips, oo that's a shitty pizza

logo

really into the sky lately, you probably haven't heard of it

every week or two I get Gameclam Lover from the 2022 gameclam video stuck in my head HLVRAI is good and all, but I still think the gameclam stuff is my favorite waneradiotv and friends production. I've come back to rewatch them more than any of their other stuff for sure

Made a clean little hot dog box, pizza box, and wing tray for my game! #gamedev

If there's one thing I don't like about blusky, it's that it feels impossible to tailor my feed to mostly show me hiking pics I think cohost had a much bigger community of people mostly committed to just posting about hiking, and i've been too busy to hike so I'm really fiending for it

grandma's day

Exercise bike pro tip: if you're playing Snowrunner while you bike, you can pedal faster to get out of the mud. True or not, it's impossible not to try!

Every time I do relative transforms I need to experiment with every way to do relative transforms until I remember how to do them again Then the second I look away from my code I am cleansed of that knowledge n e way my shelves are modular so it'll be easy to someday add player customization to it

help me step-brother i'm stuck in a perpetual cycle of disenfranchisement and degradation and my ass is hanging out

SF6 Mai seems p solid, very easy to pick up and learn, combo trials don't really rely on anything too tricky or non-obvious, and her combo routes make a lot of sense. Past the basics, it seems like there's a lot of depth to her setups and mixes too, so lots for me to build on over the weekend.

if you're high, i strongly recommend looking at google street view of different towns in eastern russia u wont regret it

maybe im a fool for spending so much time making the store part of the game immersive, and having so much of it be dynamic runtime stuff rather than hard-coded might be a waste of time if I don't use it in another game but... idk! I like when games devote attention to mundane things

Got the drink cans and bottles all wired up using one base mat, two instances. I used a UV-based mask to pan the label texture so I can have different drinks all in the same instanced static mesh. Also added a subsurface mask to my packed texture for the soda bottles for my fake transparency.

cheese loss is often harder on the chef

I plotted out every cyberpunk movie and a few movie-adjacent things i could remember before my coffee got cold

I ran out of NPC state logic that I can test in my test level, and now it's reached a level of complexity and done-ness where I can only test it in the real game world... So instead of batching it and testing it in pieces, I'm trying to do as much as I can before testing it, and it's kind of scary

I love how old movies will be like "ah nice weather here in Pennsylvania" while standing next to a joshua tree and a creosote bush in some Victorville backlot.

This is also how they name speedrun tricks