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superllamagames.bsky.social
Solo Indie Dev currently working on a survival RPG (without the survival) called Alone https://store.steampowered.com/app/1975890 http://superllama.games/
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I was finally convinced that terrain was the way to go instead of trying to make the square tiles look good. Looking much better now I think - still a work in progress though - need to add some proper patchy grass and some other things. #screenshotSaturday #indiedev #indiegame

For this week's #screenshotSaturday - been trying to make the map a bit more attractive. Since it's procedurally generated and tile-based, it's a bit harder than I thought. Still, I seem to be getting somewhere. #indiedev #indiegame

Been working rather hard on the next milestone for my game. Here's a preview of what's coming next store.steampowered.com/news/app/197... #indiedev #indiegame

In the next milestone of Alone - traders are getting some improvements. You can read all about it here www.indiedb.com/games/alone4... #indiedev #indiegame

For this week's #screenshotSaturday... The next milestone will see some large Trader changes coming. For a start, they will always bring one exotic good, they will have better quality items for sale, and slots will be limited by your upgrades #indiedev

Happy Pi Day everyone. #indiedev #piday

I don't post Dev Diaries as often as I would like, and probably not as often as I should... But at least this one should be interesting enough www.indiedb.com/games/alone4... #indiedev #indiegame

For this week's #screenshotSaturday, Alone's next milestone is called "Rune", so I'm working on well, Runes. Runes can be embedded in weapons and can give a whole range of bonuses depending on the rune. Embedding them involves a ritual in the shrine... #indiedev

For this week's #screenshotSaturday... With the undead having received some new units last time, it's time for nature to start showing its teeth (heh) The forests will be getting just a bit more dangerous in the next milestone of Alone. #indiedev #indiegame

For this week's #screenshotSaturday, I'm hard at work at Alone's next milestone... Starting with giving the everpunished in the crypt a bit of a makeover, some of them have crossbows now... #indiedev #indiegame

My new year's resolution is 1920x1080...

For this week's #screenshot Saturday... taking a small break from Alone to play around with Godot... Still very placeholdery - but all the basics seem to be working already #indiedev

Happy to announce that a #majorupdate has been released for Alone This update replaces the late game, offering challenging missions and a new storyline which sees our heroes uniting the shattered tribes against the goblin foe. #indiedev store.steampowered.com/app/1975890/...

Today I spent a lot of time unpacking and adding nodes to a directed acyclic graph. Or putting up the Christmas Tree, as non-programmers would say.

Less than a week left for the release of the "Tribe" milestone for Alone. With the major changes that come with it - it was time for a new trailer youtu.be/nFlNPS5TGZ4 #indiedev

Hello everyone :) Almost ready for Alone's major milestone release next week. So for this #screenshotSaturday - defending the fort against waves of goblins. Including one with a suspiciously large barrel of explosives. Probably shouldn't let them get too close to the walls...

I've been working on the next major update for Alone for over a year now. And finally I feel it's done enough to warrant a release date. You can read all about it here : steamcommunity.com/games/197589... #indiedev

For this week's #screenshotSaturday... the first location of the final mission. The goblin leader has been tracked to this ancient tower. It is up to our hero to fight their way across the three levels, and free the lands from her terror. #indiedev #indiegame

Working on the new trailer for Alone this week - since I should have a major update ready to release soon. So just taking snippets of interesting video to stitch together. Like this failed attempt to sneak into a goblin camp. #indiedev

For this week's #screenshotsaturday ... This week I've been working on the last round of testing before I officially announce the release of the next milestone of Alone. Shown here is part of the fifth mission - where our hero must defend a battering ram as he storms a goblin-held fortress.

Hello World :) Finally made the leap to Bluesky. I'm an indie (well, solo) dev who's currently working on a survival game (without the survival) called Alone. Hope to connect with other indie devs and people who enjoy indie games.