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svkj.bsky.social
Game dev / programmer. Author of Zenject for Unity. Currently working on HELL DRILL. Wishlist Now: https://store.steampowered.com/app/3317570/Hell_Drill/
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Using #unity #ECS in #charp, and ending up with many component structs with just a single Value member, makes me think there should be language level support for this kind of programming. Like swapping between structure-of-arrays and array-of-structs on the same object representation somehow

The ability to refactor safely is an under-appreciated programming skill. There should be more university courses dedicated exclusively to how to methodically refactor without breaking things. Would be the most useful course ever in the real world. #programming #softwaredevelopment #coding

Really wish more #unity libraries were provided as just plain C# APIs instead of collections of MonoBehaviours. It's never clear otherwise what hooks they've added to unity and at what time. Settings could be serializable POD types or scriptable objects.

Programming pattern I like but which I rarely see used: Hard code GUIDs directly to uniquely identify code eg (C#): Log.InfoThrottled(335048921, "this is only output once / second", maxInterval: 1f); You can also generate an ID based on content, or cache ID as a member, but this is often easier

Running the game this morning after some late night coding. Seems I may have introduced some bugs #gamedev #indiedev

Today seems like a good day to introduce the #indiegame I'm working on. Check out the first lap of my game: 4ButtonBuggy* A challenging off-road racing game where you control each wheel individually. For the ultimate in control, you need a buggy where All Wheels Drive! #indiedev #racinggame #4BB

Announcing my debut indie game: HELL DRILL! Explore deep underground caves with friends in online co-op, mine precious resources, and try not to wake any of the many lurking horrors. Wishlist Now: store.steampowered.com/app/3317570/... #indiegame #horror

Hard learned lesson I've needed to remind myself of a lot lately: During early stage of the game, always separate out art prototyping from gameplay prototyping

happy 20th anniversary to one of my favorite games ever, Resident Evil 4!!! 🐟🐟🐟🔫🐟🐟🐟🐟 🐟

Prototyping a flare item. Still need to make these caves creepier somehow. #ScreenshotSaturday #horrorgame #indiegame #gamedev

Some raw gameplay from the coop horror game I'm working on #indiegame #gamedev #indiedev #solodev #horrorgame

I spent over a decade working in the games industry, but never released a game of my own. That changes this year. Steam page launching next week! #indiegame #gamedev #indiedev #solodev

I like how Claude AI will instantly delete all comments from any code that I provide it, but then adds the absolute most pointless comments back in its own code like this: _smoothedFinalIKPos = _FinalIKPos; // Set smoothed position to final IK position #AI #Anthropic #Claude

Can't go caving with friends without volumetric lighting and head tracking IK #gamedev #indiegame