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takethetater.bsky.social
🏴󠁧󠁢󠁳󠁣󠁴󠁿 Lead Environment Artist @expressiongames | prev. @ChineseRoom | Studio Gobo | Electric Square | elite3D/2KValencia
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For my final year art project in high school, me and a friend created a brand called "Readi-Chew - Pre-chewed food for the elderly". It had promotional material and a mock package design. We got As. I think about that idea more than I should these days.

Chair Stop-Motion 🪑💨 Made with 444 pictures taken over 10 days

Hope everyone had a great Christmas! i present to you all my latest work The Asylum! artstation.com/artwork/P6Glxr #ue5 #UnrealEngine #gameart

environment study, made in substance designer

My take on the B'omar Spider Brain that appeared in Return of the Jedi in Jabba's palace. I modeled this in a bluesky phase for Survivor but Lucasfilm rejected it because they fictionally only live on Tatooine. #art #starwars #jedisurvivor #gamedev #3DCoat

This #handpainted #gameart texture process by Sebastian Prenner is a good example of how to start out with the style and build up your texture. https://buff.ly/4g93kUb

I did the interior of the control tower that was in the opening of Call of Duty: Black Ops 3 single player campaign. On the environment team at Treyach we mainly made props and textures. This was one of the few world building ops I had. #art #gamedev #callofduty #blackops3 #environmentart

More imagery from The DEEP