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thelandofgiants.bsky.social
Work as a FPGA developer. Do game development as a hobby. https://andrewandrepowell.itch.io
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Blast your way through any brick or cannon with the Empowered Laser! #monogame #gamedev #pixelart

Implemented several new power ups to Break Out Extreme! #monogame #pixelart #gamedev

Implemented the multi-ball power up. #breakout #extreme #pixelart #solodev

Added the menu system and game start/end states to Break Out Extreme. #monogame #kni #gum #solodev #pixelart

Taking small break on Slayer Knight to work on Breakout Extreme. Will be fully playable over browser, including phone Just finished implementing the cannon system #monogame #kni #breakout #indiedev

Finalmente depois de 1 ano desenvolvendo meu jogo, agora ele tem uma página na Steam e está próximo de ser lançado!. Quem puder dar aquela moral e dar wishlist nele vai me ajudar muito! #gamedev #gamedevbr #indiegames #monogame

Implemented the Fireshot collectible finally. Wrote a small shader also to indicate when the collectible isn't active. #monogame #solodev #gamedev

Working on that treasure chest system (finally). Still gotta add some effects and implement the collectible for the fireshot. Would have had more done but unfortunately PoE 2 is still a significant portion of my life atm 😅 #monogame #treasure #gamedev #pixelart

MERRY CHRISTMAS MY FELLOW GAME DEVS!!!! Lol Enjoy your day off #gamedevs #artists #christmas

Added some effects to the Fireshot. Now there's sound effects, a little bit of blur on the projectile, and some screen shake when the attack goes off. Gonna move on the next mechanic for now. Will come back to fireshot once I have everything I want implemented. #gamedev #solodev #pixelart

Alright. It's in, the charge effect I drew up. Damn. I don't like it lol. It's gonna have to do for now, though. Still need to add a few other effects and sounds before I continue on to the next mechanic. #monogame #projectile #gamedev

Welp. Here it is. Time to integrate it into the game. Ug. It's a bit scuffed. Gonna throw on a shader to hide some of it lol #aesprite #pixelart #animation

Working on a new effect for the Fireshot mechanic #aesprite #pixelart #animation #solodev

Hi Bluesky!! We're a super tiny indiedev making Rune Fencer Illyia, which is a massive game with tons to fight and explore; a love letter to castlevania, zelda and PS1 action-RPGs! Follows (and wishlists!) are SUPER appreciated as we move away from twitter. #pixelart #Gamedev #indiedev #ドット絵

Got the first iteration of Fireshot implemented. Gonna work on some of the effects next to give some level of juice. #monogame #pixelart #solodev

Still working on the Fireshot mechanic. Currently, if the player charges their attack, a nifty arrow will appear so that they can aim their shot. The projectile itself is coming soon! #monogame #pixelart #gamedev #fire

After a week of mostly POE 2, FINALLY resumed some Slayer Knight development. Been working on the Fire Shot mechanic. Drew a new animation for it #pixelart #solodev #gamedev

zombie platform shooter pew pew 🧟💥 #pixelart

Create new wall slide animation. Probably gonna be done with the animation for a little bit so that I can get some actual mechanics implemented 😅 #monogame #pixelart #animation

Still work in progress, implementing the God Touched mechanic, but have at least my self-made animations in the game :] #monogame #animation #gamedev

Finished the animation--my second animation I've fully done in the my lifetime, with the first being one I did over a year ago lol. Should look a lot less scuffed in game, with more effects and variations in the strike #animation #pixelart #solodev

It's been a minute since I've posted... SO, here's some WIP artwork I'm doing for adding some new animations in the meantime... I'm no artist BTW, so the struggle bus has been real. #pixelart #action #aesprite

Behold Knight, rejoice in the grossly incandescent rays from God's Touch! (Spent WAY too much time playing around with this shader. Gonna move on to the other aspects of the God Touched mechanic) #shader #monogame #indiedev #pixelart

Having a blast messing around with the new shader for the God Touched mechanic :] #shader #indiedev #pixelart

Working on the new God Touched mechanic--the final aspect of Ascension. #monogame #shaders #gamedev

Drop Smashing enemies (i.e. plunging on them) now flings them slightly into the air. Added some wall stick when intentionally moving into walls in midair #monogame #indiedev #gamedev

Added the mechanic where the Knight can do damage to enemies after diving on to them from above! #monogame #indiedev #mechanics

Hello new Cranky Chibi Cthulhu Cult members! 🐙 Congrats on dirching the musky twit dimension. There's no algorithm here. So sharing, interacting and being kind is the best way to support each other. You know, like in the real world! Be excellent to each other and party on... or the equivalent. ❤️

Always 💖 Don't make me tap the sign