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thorwhitemountain.bsky.social
Hey, I'm Thor. Aspiring game developer with a strong interest for optimization and computer hardware. Currently working on Scorching Engines, as a side hobby to work as a Software Engineer https://store.steampowered.com/app/2640660/Scorching_Engines/
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Got some more work done the IK system. Can now have the hand follow the magazine when reloading and inspecting. Just to make the hand not snap backwards in the transitions #ik #unity3d #indiegame #solodev #gamedev #indiedev

Say hello to the latest plant I've got :) going to move it to the balcony once the weather gets better #plant

Right, I spent a couple of evenings faffing about with player arm animations coupled with the gun, but it's going to be a lot of hassle getting animations for all guns + having the same arm models, and style. So I'll be going down the "full" IK route until a later date. #indiegame #solodev

Managed to squeeze in a bit of evening work on the game, so now it can swap IK targets during runtime so that different guns have different targets. (And I can move arms away when no gun is selected) #ik #gamedev #indiegame

Like I said, I fix. Apparently there was a bug in the asset I'm using that I had to find a workaround for, + some other stupid stuffs. Now just to unbreak the wrist and elbow and make it look better :) #solodev #gamedev #ik #unity3d #indiegame #indiedev #game #wishlistwednesday

Okay, it's getting there, but there will be a fair deal of minor manual tweaks per gun that will be applied on weapon swapping. Such as hand position and finger bendyness. Still a lotta work to do before it looks right, but I gotta go sleep #indiegame #solodev #gamedev #indiedev #unity3d

I swear, I am actually trying to make this work, but it feels like a fukn fever dream. aaaaaa #indiegame #solodev #gamedev #ik #unity3d #indiedev #art

Soooo. The hands are looking better. The rest of the player, not so much... but it's fine, I'll fix it #solodev #gamedev #ik #unity3d #indiegame #indiedev

Sooo... I'm trying to do IK for the player character, and it's going.... ok? #indiegame #ik #gamedev #indiedev #solodev

And there we have it. Should hopefully not run into this situation again. (Coal has a stack size of 50, but we tried to add 175 coal, and we only 2 free inventory slots) Could happen if I add in looting your corpse or something haha. #indiegame #tests #unittest #qa #gamedev #indiedev

Found a weird bug in my inventory system where picking up way more than you could actually pickup lead to you getting resources but not picking up the item, aka infinite resources. So I'm adding a unit test for that scenario, testing is pretty useful for inventory code #tests #solodev #gamedev #qa

Had some nice views while playtesting my game, and think they look pretty good, even though it's far from finished in terms of visuals :) #indiegame #virtualart #gamedev #indiedev #solodev #screenshots

So since my steam capsule is a buncha layers, I added them all to my games main menu, and made a lil' script for parallax :) Still work to do, but it looks decent #indiegame #art #gamedev #solodev #indiegamedev #steamcapsule

Aaand by rewriting it to use a unity api I didn't know about, to get a read only mesh copy, I've reduced the GC allocation per frame by the deformation process from 157 KB to 56 bytes. A reduction of ~99.96%... decent

Okok, it's fixed now, and if anything performance is a little bit better, since the deformers that are only used to collect terrain chunks for deformation get skipped as potential deformers. (So there are fewer deformers to check against) #unity #indiegame #gamedev #mesh #deformation #solodev

Right, so i've fixed the bug where chunks get missed when deforming. And I've made the actual deformation process be like 600% faster? Goes from 10-14ms down to less than 2ms haha. Now to see what I can do about the collider generation. #indiegame #optimization #gamedev #unity #dots #fps

Welp... off to a great start haha #indiegame #indiedev #gamedev

"good" news, the broken terrain deformation seems to be deterministic (i.e running the same seed 3 times always has a gap there) as it allows me to verify that I've actually solved this issue. #indiegame #gamedev #solodev #fpsgame

Really gotta love when I spend an hour or two fixing why Unity refuses to build this time around. Usually solved by deleting the library folder and then waiting ages to regenerate everything again during load and build.... Yayyyyy, Welp, not much progress this evening then. #indiegame #unity #dev

So aiming down sights, while inspecting the gun (checking if there's bullets in the magazine) looks pretty good #indiegame #solodev #gamedev

Since I got most elements in a seperate layer for my steam capsule, I was able to quickly "kitbash" together a vertical steam capsule for my game without much hassle. (low resolution because it has to conform with steam's limits) #indiegame #solodev #gamedev #indiegamedev #steamcapsule

So the Steam capsule for my game, Scorching Engines is done and it looks really really good. www.artstation.com/davidthorart did an amazing job Wishlist the game here, store.steampowered.com/app/2640660/... #indiegame #solodev #gamedev #indiegamedev #steamcapsule

It's almost a year ago I made the gameplay trailer for my game, and it's really starting to be time to make a new one as it looks a fair bit better now :) Time flies when having fun, www.youtube.com/watch?v=lmBZ... #indiegame #trailer #gametrailer #solodev #gamedev #promosky

And here's it in action (Because you cant do video + image apparently) #gamedev

Important stuff going on with the gun overhaul... #indiegame #gamedev #indiegamedev #solodev #fps

Just because people found it interesting before, I'm back with a follow up to my previous post, regarding how devlogs affect my steam wishlist count, Here's how the lasted devlog (8) with ~1800 views gave me ~20 new wishlists :) Previous post: bsky.app/profile/thor... #indiegame #solodev #gamedev

Added some minor gunshake / kickback when shooting. Wors pretty well at improving the feel (Collision detection is a bit buggy atm) #indiegame #solodev #gamedev #indiedev