Profile avatar
transmutrix.bsky.social
wayward game dev // http://wizwag.net // formerly at dotbigbang.com
250 posts 1,321 followers 455 following
Regular Contributor
Active Commenter

A quick summary of my findings so far (short thread): NeutralinoJS on Steam Deck requires the following arch packages be installed: webkit2gtk, gstreamer, and gnome-video-effects \

now entering stage 2 of my outer wilds phase where I listen to travelers encore 3 years later and break down sobbing in the middle of my jogging route

Next #Playdate side project is shaping up / getting weird. Who knows where it’ll go next. :)

I got a NeutralinoJS app to launch on my Steam Deck! I had to install 3 arch packages though. 🤔 If I can get around *that* gracefully we'll be cooking with gas.

This morning I've been trying to get a WebView app to run on Steam Deck, native. So far? No dice. Also no dice for a Windows build running in Proton—I'm guessing it doesn't provide WebView2 out of the box.

Today: trying to plan out how to do entity placement/editing in the editor. Thinking I think paid off - let's see how it looks when I get it implemented ^^

I've now spent 30 minutes trying to buy a UPS shipping label, and have pending charges on two different payment methods and NO LABEL.

Has anyone succeeded at enabling pointer lock in a Tauri app on macOS? 🤔 Is it allowed by WebView in the first place?

I'll be sharing the campaign video with you very soon! 🙌🏻 Remember, if you like text-based games, join the campaign. 🙏🏻 More info: inkconsole.com

Modern Nintendo is weird because they'll just rotoscope a bunch of scenes from Ghibli movies and then try to patent something like "Link can stand on a moving platform" in the same breath. 🙄

Hi, I'm transmutrix! I'm a programmer and game dev specializing in gamefeel, polish, and tools/workflows. I've spent the past 5 years making online multiplayer games with JS and TS, and now I'm looking for work! I make... all kinds of stuff. 😅 🎮 #SteamDeck #indieGameDev #gamedev #pixelart

This is a reminder to carefully consider participating in any game jam with Terms and prizes. Always always always read the fine print. Most of you don't have an attorney—take the agreement to your most literate friend or an LLM or *something* and make sure you understand it.

Seeing some corporate game jam organizers circling like vultures to try to "spawn camp" future jam unicorn projects like Celeste and capitalize on them at the expense of naive jam participants who didn't read the fine print is both grody and embarrassing.

There are lots of talks and such now about Data Oriented Design, but the Mike Acton talk is a classic. What remains most striking to *me* about it, what really caused a shift in *my* thinking, was just how *offended* some of the attendees seemed during the Q&A portion, in 2014!

For #screenshotSaturday, here's one of the new environments for my 64x64 metroidvania Ascent DX. Check out the trailer on Steam 👉 https://bit.ly/ascent_dx #gamedev #pixelart

Bringing back the fan favorite Zelda mechanic everyone wanted.

Our SOUP mod, SOAP SOUP, now has a JavaScript conversion by @transmutrix.bsky.social that you can play in your web browser! Includes WASD + Mouselook and gamepad support. kiteline.itch.io/soap-soup-js

The pixel density on the @play.date means you can really cram in some fine detail if you wanna, and it stays super crisp. I'm loving developing for this device so far.