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triviavanille.bsky.social
Fromsoft games visual modder. Currently working on Dark Souls 2/3 stuff using DS2LightingEngine, and little side projects on other fromsoft games.
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Hello! Commissions are open! colored portraits for USD 32, half body USD 48, full body USD 64

Updating the Foliage shading in #darksouls3 lighting engine. Here is front view(when grass is facing the sun) and back view (when the sun is behind the grass). The transmittance(based on view angle) of the light is computed to simulate sub-surface

Visual changes in the Fishing Hamlet interior in #Bloodborne

Relight of the Astral Clocktower in #Bloodborne

Here are some before/afters of a #sekiro visual mod I've been working on with @dslightingengine.bsky.social's Sekiro Renderer Update installed as well. Available now at the LE discord: discord.gg/XPUXpnQA

New Bandai Namco logo in #darksoulsII lighting engine. The size of the logo will be constant across resolutions and aspect ratios. The logo is rendered using a new shader to adjust it according to screen size. Thanks to @triviavanille.bsky.social for the logo crop from AC6.

Added a small nifty feature in LE for #darksoulsII. Which fades the VFOG effect of the spotlights near the origin. The 3rd Image shows if the origin is not faded out. Just looks bad and shows scene lighting setup :)

FOFG Comparision shots of Base game vs LE. Other than the Faraam Retexture by @triviavanille.bsky.social all the assets in the video are from Base DS2 game. This shows comparision shows a lot of new grass added long with true VFOG Sun shadows.

Hello Bluesky! Here's a look at my work in the wip #darksouls3 lightingengine (developed by Ragevitamins who I cannot tag for some reason). Notably in this shot, LE can take full control of scene shadow rendering, enabling fully volumetric sunlight.

Lighting updates for new upcoming build of DS2LightingEngine. Here are few sample images of areas. Will be posting here as well as X. #darksoulsII

Hii! I don't know how this site works yet but here are the prettiest pictures by far of my work on Dark Souls II using DS2lightingengine!