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unwinnable.com
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ICYMI: "Miyazaki is right to say that what these tools have been generating is an affront to life itself." @rubeck.bsky.social reflects on Hayao Miyazaki's statement about AI animation:

"Miyazaki is right to say that what these tools have been generating is an affront to life itself." @rubeck.bsky.social reflects on Hayao Miyazaki's statement about AI animation:

ICYMI: "With Stream Big: The Triumphs and Turmoils of Twitch and the Stars Behind the Screen Grayson gives us a lucidly written and accessible look into the world of Twitch and streaming." @aguaspoints.bsky.social reviews Nathan Grayson's Stream Big:

ICYMI: "Your product would annihilate the love that brought it into being; a kind of self-patricide." @nochshorn.bsky.social tries to imagine a romance involving AI:

The recent(ish) bunch of fiction about computer programmers in love with making things and each other feels like a pre-emotive nostalgia for the pleasures of making anything, at all. The people who make AI will never know love, because they are cowards too afraid to try at anything.

ICYMI: "Through all the corporate manufacturing, some glimpse of a subversive critique of idolatry to AI made it through." @unabridgedgamer.bsky.social finds a compelling message about AI and idolatry in Space Jam: A New Legacy:

"With Stream Big: The Triumphs and Turmoils of Twitch and the Stars Behind the Screen Grayson gives us a lucidly written and accessible look into the world of Twitch and streaming." @aguaspoints.bsky.social reviews Nathan Grayson's Stream Big:

absolutely love @unwinnable.com, so this is a very pleasant surprise

"Your product would annihilate the love that brought it into being; a kind of self-patricide." @nochshorn.bsky.social tries to imagine a romance involving AI:

My review of @nathangrayson.bsky.social's book Stream Big is live. Thanks @unwinnable.com for the platform. And Nathan for writing the book. unwinnable.com/2025/05/08/i...

"Through all the corporate manufacturing, some glimpse of a subversive critique of idolatry to AI made it through." @unabridgedgamer.bsky.social finds a compelling message about AI and idolatry in Space Jam: A New Legacy:

ICYMI I wrote about my experience with F.E.A.R.’s first level and how a gun is used to create, well, fear

ICYMI: "By turning the tool in Point Man’s hands for killing and fear into just one of fear, the game wastes little time clarifying my vulnerability." F.E.A.R.'s first level inspires @exalclaw.bsky.social to think about the purpose of guns in videogames:

ICYMI: "We were afraid of SHODAN, but somewhere along the way we lost the plot about how being able to make our own decisions was the thing we didn’t want to lose." Emma Kostopolus explains how the AI apocalypse is much more boring than we expected in games like System Shock:

So I went from "hell yeah I remember FEAR!" to "omg stop it I'm not old." In the matter of a couple clicks.

"By turning the tool in Point Man’s hands for killing and fear into just one of fear, the game wastes little time clarifying my vulnerability." F.E.A.R.'s first level inspires @exalclaw.bsky.social to think about the purpose of guns in videogames:

"We were afraid of SHODAN, but somewhere along the way we lost the plot about how being able to make our own decisions was the thing we didn’t want to lose." Emma Kostopolus explains how the AI apocalypse is much more boring than we expected in games like System Shock:

Thanks @unwinnable.com for letting me write about F.E.A.R.’s first level and a gun: unwinnable.com/2025/05/06/w...

ICYMI: "Intelligent, caring people keep using AI. Some of them anyway. Why?" @emilyprice.bsky.social explores how toxic nihilism has affected many people's perception of AI:

For @unwinnable.com's AI issue, I wrote about a thing that keeps happening to me where people insist I’m not allowed to have morals— or at least, not allowed to exercise them. When so many companies have said yes to AI, who decided we can't say no? unwinnable.com/2025/05/02/s...

"Intelligent, caring people keep using AI. Some of them anyway. Why?" @emilyprice.bsky.social explores how toxic nihilism has affected many people's perception of AI:

Enter our forest of ideas. This issue of Exploits has you covered on topics like cowboy kitsch and protest jazz. Buy: buff.ly/cfoAAp8 Subscribe: buff.ly/GyqQe3M Read @rubeck.bsky.social's essay on Shogun: buff.ly/O1LfcUU

I feel the pain here but I also have the solution: Open Mic Now More Than Ever

ICYMI: "In the end, Supermarket Together’s true subject matter is not only labor as an activity, but as an entity – that is, the assorted people who keep the world moving." @aeneas-nin.bsky.social asks: Why do we like games like Supermarket Together if they're about work?

ICYMI: "A hollow shell of itself, all humanity stripped away, a sad diversion from the main event. Background noise for the disinterested." @bensailer.bsky.social sees the future of music at Chuck E. Cheese, and it's bleak:

I've given it some thought and this is definitely the most unhinged thing I've ever written.

"In the end, Supermarket Together’s true subject matter is not only labor as an activity, but as an entity – that is, the assorted people who keep the world moving." @aeneas-nin.bsky.social asks: Why do we like games like Supermarket Together if they're about work?

"A hollow shell of itself, all humanity stripped away, a sad diversion from the main event. Background noise for the disinterested." @bensailer.bsky.social sees the future of music at Chuck E. Cheese, and it's bleak:

ICYMI: "Anything and everything you create yourself has value and the more of it exists, the better off we all are." Courtesy of @exaltedfuneral.bsky.social, Emma Kostopolus talks to Winston Blake Ward about his sci-fi and horror zines, Infinite Worlds and Infinite Horrors:

"Anything and everything you create yourself has value and the more of it exists, the better off we all are." Courtesy of @exaltedfuneral.bsky.social, Emma Kostopolus talks to Winston Blake Ward about his sci-fi and horror zines, Infinite Worlds and Infinite Horrors:

ICYMI: "The series is obviously capable of great ideas but tends to give them the briefest lives." Alex J. Tunney comments on the Mortal Kombat series' treatment of its multiple universes:

ICYMI: "Can AI write fanfiction? No. But you can." Unwinnable Monthly Feature Excerpt: @barelyconcealed.bsky.social argues why AI can't write fanfiction:

"The series is obviously capable of great ideas but tends to give them the briefest lives." Alex J. Tunney comments on the Mortal Kombat series' treatment of its multiple universes:

"Can AI write fanfiction? No. But you can." Unwinnable Monthly Feature Excerpt: @barelyconcealed.bsky.social argues why AI can't write fanfiction:

ICYMI: "The idea of an ethical use for generative AI starts with a faulty premise." @unwinnabledavid.bsky.social reflects on the idea of an ethical use for generative AI:

We have to stop a cycle of intellectual colonialism

"The idea of an ethical use for generative AI starts with a faulty premise." @unwinnabledavid.bsky.social reflects on the idea of an ethical use for generative AI:

It turns out - cardboard boxes are really cool in VR! This is not a bit! I am 100% serious!

ICYMI: "Putting stuff down is super cool! I am 100% serious!" @unabridgedgamer.bsky.social discovers unexpected innovation in Alien: Rogue Incursion's VR carrying mechanisms, including functional cardboard boxes:

ICYMI: "Though generative “AI” may be able to haphazardly emulate the style of an artist like Hayao Miyazaki or Chris Sanders, it could never make a movie like Lilo & Stitch." @orringrey.com explains how Lilo & Stitch's creation runs counter to the attitude behind generative AI:

I will apparently never tire of writing about LILO & STITCH, and for the anti-AI issue of @unwinnable.com, I wrote about that movie's human touch, and what we lose when we let generative "AI" take over. unwinnable.com/2025/04/24/i...

The hardest cover yet from a magazine whose covers consistently go hard.

"Putting stuff down is super cool! I am 100% serious!" @unabridgedgamer.bsky.social discovers unexpected innovation in Alien: Rogue Incursion's VR carrying mechanisms, including functional cardboard boxes: