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vapid.li
Full-stack developer in Sweden 🎈 Born to write Kotlin, forced to write TypeScript 😔 https://vapid.li/nus
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A handy soft normals trick I learned from the source mapping ppl and also reminded of recently by @kronok.bsky.social who seems to be making an UE mapping addon In blender press Ctrl+Shift+R to make extra edges and RMB>Smooth. Unlike bevel it wont mess up orthogonal geo and its also easier to undo

every gamedev does this at some point

is this the year i make a game? no, no it is not But I'm taking a 17 hour course on Unity DOTS and it's giving me a spark of motivation. Very different way of thinking. If nothing else, my first goal is to complete the course :)

Today was the last day of Steam Delivery Girl, and I wanted to say a final farewell! (some cheesy text down below). Thank you everyone for the amazing response! This has been one of the most fulfilling projects of my life! 🥹✨💖

Google is required to include any search engine that meets specific criteria, such as having an app with over 5,000 installs, in the default list for Android and Chrome. We'd love it if you install the Kagi app and help us meet the criteria! We're almost there: play.google.com/store/apps/d...

Was trying to be way earlier but took a while to get an invite!

Ugh spent a week stuck on a bug where only SOMETIMES a network player object would, for some clients, spawn in world centre instead of on the instantiation location. Turns out I had to call Physics.SyncTransforms() and set the interpolation mode *after* spawning... Very frustrating 😓 #GameDev

Wow, I've actually got a bit of a "gameplay loop" now! Roll dies on game board, play minigame, load back on board with the positions saved(!), play minigame. Repeat forever! All synced over multiplayer! Feels great to actually do game dev again, even though it's just small wins like this so far :)

i think there's a bug in my code files.vapid.li/24/Unity_JFL... #gamedev