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vghpe.bsky.social
World Explorer šŸŒ Senior Game Designer - @nightschoolers/ @Netflix || prv. Game Director - The Gardens Between || Apple Design Awardee
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Despite many years I gamedev Iā€™ve not done much lighting effect work. Can someone how tell me how this light effect is done? The bright transition into the room. What exactly is being lit? How does the transition work? #articeggs #gamedev #indiedev

I made a tool that attempt a Media Literacy and Rhetorical Analysis of YouTube video transcripts. Know any youtube ranters worth testing it on? Read more about it here: vghpe.github.io/blog/posts/2... Check out the git repo here: github.com/vghpe/Youtub...

Command line tools + chatbots help have been a godsend. Not to sound like an evangelist, but they've helped so much. This week I made: An app that automates a Markdown template for Hugo blog posts. A YouTube transcriber and media literacy/rhetoric analyzer. A Python Gantt chart to plan my year.

Our new MinnMax Interview brings together the developers of Mouthwashing and 1000xResist to celebrate each other's games! Any help sharing this insightful discussion between @wrongorgan.bsky.social and @sunsetvisitor.studio is appreciated! youtu.be/bSK8kWoAlD0

Vampire: The Masquerade - Bloodlines (2004)

Unity vs Godot web export part 4. The Unity build run on my blog and it actually plays really well on my iPhone in Safari!! šŸ‘šŸ‘šŸ‘ Expected way more issues from an apple device! Give it a play! vghpe.github.io/blog/posts/f... #godot #unity3d #indiedev

Unity vs Godot web export, part 3 First attempt trying out Unity web exporter. Only my custom shader and particle renders. Everything else used URP lit on unlit materials. Nothing fancy, I was honestly expecting something this basic to work out of the box. Time to go read documentation I guess.

For my Godot vs Unity web export experiment I need something real simple. So the last couple of evenings I've worked on a vertical auto-scroller based on the 2009 one-button 2D "Impossible Game" by Fluke Games. I'm doing this in unity first. It's mostly done #gamedev #unity3d #godot #godotengine

Unity vs Godot web export - who does it better? Can I play it on my Safari in Safari? That would be cool Going to try make the same simple game in both engines and find out. #godot #unity #gamedev

A GitHub repo with a English fan translation of Hideo Kojima's development diary for Metal Gear Solid 2: Sons of Liberty just popped up. github.com/mgs2translat... #gamedev #metal #metalgearsolid #gameindustry #kojima #mgs2

I loved the puzzle game Arranger but didnā€™t connect with its text and dialogue. Why? I broke down the components (NPC engagement, scripts, features, and text beeps) and compared it to A Short Hike. vghpe.github.io/blog/posts/c... High level points in šŸ§µ #gamedev #narrativedesign #gamedesign

I have a translation of Kojima's dev Diary. Published in a never translated "making MGS2" book 2002 I cobbled it together from a human translation (that had errors), an AI translation and a 3rd party that reviewed inconsistencies. I would like to share it somehow. How? #MGS2 #Kojima #gamedev

And my new article. I was able to source a never published translation of Kojima's diary from 1999-2001 covering the development of MGS2. I tried to find out what the Konami and Kojima did different to what I know. vghpe.github.io/blog/posts/k...

My research deep dive into the creative processes of the cult anime FLCL: medium.com/@gg02hpe/flc...