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vikintor.bsky.social
Cis, He/him/Githyanki 🇧🇷 Brazilian Game Disaster making weird short silly satanic videogames (Teocida, Tamashii, Estigma, Anomalice #GITHMAP). https://linktr.ee/vikintor #art #gamedev *trans rights are human rights! Icon by ‪Raxastake
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#wip My microRPG will take place in the same universe as Teocida/Tamashii (after the events of both games). The main character has no connection to Feucirl/Matriarch and their mission is something personal and straighfoward. I will give more lore soon, as I'm not going to info dump it in-game.

Added a material overlay to enemies when they get shot (enemy model is placeholder, not mine)

(work in progress - atmosphere test) Trying to make my FPS feels more like MDK. #gamedev #indiedev #godot #godotengine #valtyfps #BRdev

I just posted a short clip of the progress so far. Still very much #WIP Consider supporting me on Patreon: www.patreon.com/vikintor #gamedev #indiedev youtu.be/W32sgpI4G0g

PSA: Make smaller games. Normalize smaller games. Radicalize your peers to make smaller games. Shove smaller games down everyone's throats. Thank you, that is all.

#retro #godot #gamedev #indiedev #FPS #solodev #retroFPS Invincible Armor

www.patreon.com/vikintor I have a relatively new patreon, if you want to support me financially, you can subscribe and help with a single dollar (or more). I can't promise much yet unfortunately, but at least it help me fund my stuff, and buying pizzas as well.

(WIP) The Dreamer summons you. She has another dream to share, this time concerning a person from a distant time. Yet everything is strangely familiar. #gamedev #indiedev #indiegame #art #brart

Oh. I know this game in thumbnail! 👀 It's a good game. I believe you all should play it. (it's called Teocida and it was made by someone I know very well 🙏😅) youtu.be/LbLeotbGhOE?...

30 minutos tentando entender porq o ataque inimigo não causava dano. Olhei o código, reescrevi algumas linhas, chequei as condições de ativação... Eu só havia esquecido de botar a colisão.

Sneak peak of the end scene for my new GM Studio 2 tutorial series

I felt attacked LoL

#wip My microRPG will take place in the same universe as Teocida/Tamashii (after the events of both games). The main character has no connection to Feucirl/Matriarch and their mission is something personal and straighfoward. I will give more lore soon, as I'm not going to info dump it in-game.

I hate working with modular assets because real life architecture is just so messed up in comparison. Just look at this shit

Making some simple hazards to players jump into.

MDK ending spoilers: I never forgot that ending FMV (one of my favs). I wish my games could end this way as well. youtu.be/bBKm8GC0EC8?...

Tive a chance de ver e posso confirmar que está sensacional!

Inspirations for this demo:

More screenshots from the old canceled Teocida spinoff prototype. I found some screenshots and videos about it. I will be sharing it here. #brart #gamedev #indiegame #indirBR #horror

Made more drawings of my current mascot for fun. Some Val'ty faces. #oc #dnd

ShaderGlass 1.0 has been released! Big update! 🚨 Apply shaders to any app on your desktop: gaming, pixel art and video. 📺 Free and open source! Links in reply.

I started making Val'tys FPS (my mascot gaem) using the FPS tutorial by @secordrian.bsky.social (thanks for the tutorial 😀) Seco's Tutorial: youtu.be/TpxpZlLxxCE?... Most of the visuals, animations and audio is placeholder (Except the gun visuals, that one is finished) youtu.be/WyCtOWzcSBM?...

I just posted a short clip of the progress so far. Still very much #WIP Consider supporting me on Patreon: www.patreon.com/vikintor #gamedev #indiedev youtu.be/W32sgpI4G0g

who wants to summon some demons with me it'll be a good time i promise

please make cool art and don’t let the news stop you

The #Super10Pin demo now has local hotseat multiplayer for up to 8 players! ⏬Play it here!⏬

www.patreon.com/vikintor I have a relatively new patreon, if you want to support me financially, you can subscribe and help with a single dollar (or more). I can't promise much yet unfortunately, but at least it help me fund my stuff, and buying pizzas as well.

I started making Val'tys FPS (my mascot gaem) using the FPS tutorial by @secordrian.bsky.social (thanks for the tutorial 😀) Seco's Tutorial: youtu.be/TpxpZlLxxCE?... Most of the visuals, animations and audio is placeholder (Except the gun visuals, that one is finished) youtu.be/WyCtOWzcSBM?...

Another #wip. I'm still working on the battle system for my micro rpg. The progress so far: #gamedev #indiegame #BRdev #horror

One of the most impressive RPGMaker horror games was released in 2008 in Brazil (Before games like Ib and MadFather). Vila do Nevoeiro (made in RPG maker XP by Triskal) became obscure mostly due to the language barrier (was portuguese only). It got an English version not long ago, thanks to fans.

shadow secretary 📑🫧

- A excelentíssima senhora Justiça tem algum comentário a fazer? - Tô petrificada - Ok

Buy my games so I can: * Buy groceries * Pay the bills * Invest in my future work * Pay artists I like to draw my OCs, so I can stare at the drawing for months and show everyone how cool it looks, because I'm completely sane about them. Ah, my games, of course: #gamedev #indiedev #brart #indiebr

Network test success. Slowly lifting the GZDoom netcode curse. Ongoing behind the scenes netcode improvements, and improved it has. 6 players across the world, no connection troubles (OGs remember the struggle), SMOOTH prediction (feels like playing single player), no jitter/rubberbanding. #GZDoom

Glorifying the use of gen AI or encouraging its mass use on games. = Block Accusing games of being made using Gen AI without presenting any proof, spreading misinformation just because you didn't like how the game looks. = Block even harder

Made more drawings of my current mascot for fun. Some Val'ty faces. #oc #dnd

Another #wip. I'm still working on the battle system for my micro rpg. The progress so far: #gamedev #indiegame #BRdev #horror

Tem gente que se faz também.

Every instance that must be saved has a copy of each variable, like Health and Cpoint_health. Example: Reaching a checkpoint makes Cpoint_health = Health. The hardest part was considering each instance position, state, velocity, and animations, so it doesn't break when loading a checkpoint.