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vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
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ICYMI ➡️ Just about 6 weeks after we announced #Vulkan 1.1 conformance, #PanVK is now officially conformant with the #Vulkan 1.2 specification on the Arm Mali-G610 GPU! col.la/pvkcf12 #Panfrost #OpenSource @vulkan.org

Push descriptors apply the push constants concept to descriptor sets. Instead of creating per-object descriptor sets, this example passes descriptors at command buffer creation time. github.com/KhronosGroup...

Finally finished adding @shader-slang.bsky.social shaders to all my (almost 100) @vulkan.org open source samples and wrote a bit about it here: www.saschawillems.de/blog/2025/06... tl;dr: I very much enjoyed this :)

New Vulkan Video Decode VP9 extension! With the release of version 1.4.317 of the Vulkan specification, this set of extensions is being expanded with the introduction of VP9 decoding. khr.io/1j2 #vulkan #vulkanVideo #video

The AMD Radeon Software For Linux Dropping AMD's Proprietary OpenGL/Vulkan Drivers AMD will be officially supporting the RADV Vulkan API driver. "The Mesa Vulkan driver will be officially supported," www.phoronix.com/news/Radeon-...

NVIDIA Adds Vulkan Support to Smooth Motion Frame Generation — A Boost for Many Games and Emulators www.tomshardware.com/pc-component...

This new sample demonstrates one of the functionalities of VK_EXT_extended_dynamic_state3, allowing dynamic change sampling without the need to swap pipelines. github.com/KhronosGroup...

my colleague, Hyunjun, from @igalia.com hit the news with his work on @vulkan.org Video support in Mesa drivers: www.phoronix.com/news/Intel-A...

This new sample demonstrates how to render a simple triangle using Vulkan 1.3 core features. It modernizes the traditional "Hello Triangle" Vulkan sample by incorporating Dynamic Rendering, Synchronization2, Extended Dynamic State, and Vertex Buffers github.com/KhronosGroup...

In this new sample, we enhance the previous MobileNeRF implementation sample by using Vulkan Query feature, which leverages the hardware ray tracing capabilities of mobile GPUs that support it -- greatly boosting performance in most use cases. github.com/KhronosGroup...

New update for he @vulkan.org #Vulkan Hardware Capability Viewer released. This adds in support for several new extensions. Had to postpone the release due to build infrastructure. Linux users might have to install Fuse to get the appimage to work. Download at: vulkan.gpuinfo.org/download.php

In this tutorial Etay shows how to use the Assimp library in order to load models in Vulkan. youtu.be/Zk9Vd_TZ_Yw

@blender3d.bsky.social's Vulkan project needs to validate if it can become an official supported backend (not experimental). Blender is requesting feedback on stability, features not working, and troublesome platforms. devtalk.blender.org/t/vulkan-fee...

PanVK has reached a new milestone, and is now officially conformant with the #Vulkan 1.1 specification on the Arm Mali-G610 GPU! 🎉 col.la/pvkcf #Panfrost #OpenSource

The 2025 LunarG Ecosystem Survey Results are here! See what Vulkan developers had to say about the state of the Vulkan ecosystem. Highlights in the blog post and a link to the full report! khr.io/1il

Making Vulkan More Of A "Joy To Use" Discussed At Vulkanised 2025 - https://www.phoronix.com/news/Vulkan-Joy-To-Use-2025

I have reworked filtering for the @vulkan.org #Vulkan hardware database. A new settings page allows for more control over global filters applied to the data, hopefully making it easier to limit results to what people are actually looking for: www.saschawillems.de/blog/2025/04...

Mesa's Exciting Q1 With More Ray-Tracing, NVK Progress & Performance Optimizations Phoron... https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/1537637-mesa-s-exciting-q1-with-more-ray-tracing-nvk-progress-performance-optimizations #Latest #Phoronix #Articles Event Attributes

We are pleased to announce that the Slides and Video Recording of last week's Vulkan Video Encode webinar are now available on the Vulkan Video Webinar event page: www.khronos.org/events/unloc...

Wine 10.4 continues work on Bluetooth driver and more Vulkan video decoder support in WineD3D #Wine #Linux #OpenSource

Google gave its Pixel phones a stealthy but powerful GPU boost All thanks to GPU driver updates P... https://www.androidpolice.com/google-gave-pixel-phones-stealthy-but-powerful-gpu-boost/ #Google #Pixel #9 #Phones #Google #Pixel #9 Event Attributes

Join us tomorrow for Unlocking the Power of Vulkan Video Encode, a webinar that will explore the Vulkan Video encoding API and will cover the latest AV1 Encode and Quantization maps capabilities! Learn more and register: www.khronos.org/events/unloc...

Datoviz is a cross-platform, open-source, high-performance GPU scientific data visualization library designed for interactive exploration of large datasets. Written in C/C++, it leverages Vulkan and integrates with the glfw window library. Learn more: khr.io/1id

📢NEW RELEASE!🎉 LunarG drops Vulkan 1.4.309.0 SDKs – their 3rd release in 2025! Download now at vulkan.lunarg.com. Details: khr.io/1ie

Join us in two weeks to explore the Vulkan Video encoding API, covering its architecture, key concepts, and best practices for leveraging GPU acceleration, and will cover the latest AVI Encode and Quantization maps capabilities. Register: www.khronos.org/events/unloc...

If you missed my #Vulkanised 2025 long talk about Device-Generated Commands in @vulkan.org, the recording, slides, transcription and extended Q&A section can be found here 👇 /cc @igalia.com

Stéphane, from @igalia.com, has published a blog post about the last @khronos.org Vulkanised 2025 blogs.igalia.com/scerveau/vul...

Now using Mesa 25.1, Nouveau users will default to Zink+NVK instead of the old OpenGL driver, shifting towards an OpenGL on Vulkan: col.la/hellozink #opensource @vulkan.org @khronos-opengl.bsky.social

NVIDIA RTX Mega Geometry is now available with new Vulkan samples! As part of this release, new Vulkan samples have been made available showing how you can use clusters of triangles to build acceleration structures faster and more... developer.nvidia.com/blog/nvidia-...

NVIDIA posts Vulkan RTX neural shader samples. NVIDIA RTX Neural Shaders bring small neural networks into programmable shaders. This technology framework enables the training and deployment of neural networks directly within shaders. developer.nvidia.com/blog/get-sta...

Yesterday we said goodbye to #Vulkanised 2025 in Cambridge. 3 days packed with discussions and talks about @vulkan.org and #OpenSource graphics and tools! Many thanks to @khronos.org for organizing it, to the sponsors, and to Arm for hosting. Slides and videos will be available soon. Stay tuned!

Kicking off Vulkanised 2025 - the annual Vulkan conference - this year hosted by Arm in Cambridge, UK. Event is sold out! Ralph Potter of Samsung is giving the Vulkan Working Group overview...

With #Vulkanised 2025 just a few days away, here's a look back at Faith Ekstrand & Iago Toral's great talk, "8 Years of Open Drivers & State of Vulkan in Mesa" www.youtube.com/watch?v=nV6w... #OpenSource #Vulkan #NVK @vulkan.org

Vulkanised 2025 kicks off tomorrow! This sold-out event is the premiere Vulkan event of the year, and we are super excited to bring you an incredible slate of talks & panels in Cambridge. We especially want to thank our incredible sponsors!

Next week some of us will be in Cambridge, UK, attending #Vulkanised2025 and discussing many things related to @vulkan.org, #Mesa3D, #OpenSource Graphics and more. Don't miss our talks about Device-Generated Commands, Vulkan Video and lavapipe!

Help shape the future of the Vulkan developer ecosystem! The 2025 LunarG Ecosystem Survey is now live. A few minutes of your time will help us chart the course and set priorities for the upcoming year. Survey closes on February 19, 2025. www.surveymonkey.com/r/89LW2R8

NVIDIA has just released Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using the new drivers: github.com/nvpro-sample... github.com/nvpro-sample... github.com/nvpro-sample... github.com/nvpro-sample...

The upcoming Mesa 25.0 release just keeps getting better and better: #Panfrost now supports all features needed for #Vulkan 1.1 on Arm V10 GPUs! More details here: www.phoronix.com/news/PanVK-V... #PanVK #OpenSource @vulkan.org

This new sample demonstrates how to use the VK_KHR_dynamic_rendering_local_read extension in conjunction with the VK_KHR_dynamic_rendering extension. This combination can replace core render and subpasses. github.com/KhronosGroup...

Did a fun graphics project during the free days at then end of 2024/start of 2025: Wrote a @vulkan.org #Vulkan 1.3 bindless renderer and simple game logic with the goal of drawing as many sprites as possible at 60+fps including game logic. Was a lot of fun :) youtu.be/tgAuimhDKj4

LunarG releases Vulkan SDK 1.4.304.0 with full support for Vulkan 1.4 and more! www.lunarg.com/lunarg-relea...

Just a quick reminder to anyone interested in attending Vulkanised 2025 that the discounted Early Bird rates close this Friday, January 10th! vulkan.org/events/vulka... #vulkan #vulkanised

Etay shows how to use uniform buffers in Vulkan with a bonus section on integrating a 3D camera. youtu.be/i6NpPdX4M4w

Tom Olson and Ralph Potter are the outgoing and incoming Chairs of the Vulkan Working Group. They join the Software Engineering Daily podcast with Joe Nash to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more. softwareengineeringdaily.com/2024/12/19/t...

Vulkan Chair, Ralph Potter, hosted a wonderful Vulkan Birds of a Feather at SIGGRAPH Asia. The slides and video are available on the event page: www.khronos.org/events/siggr...

The #Vulkan Hardware Capability Viewer and database now fully support @vulkan.org Vulkan 1.4. Downloads for the client application are available for Windows, Linux, Android and Mac. Download at: vulkan.gpuinfo.org/download.php More info at: www.saschawillems.de/blog/2024/12...

Godbolt now has Slang support! godbolt.org @compiler-explorer.com

#NVK, an open-source Vulkan driver for #NVIDIA hardware, is one of the day-zero conformant Vulkan 1.4 implementations! Support has been merged into Mesa and will be part of the Mesa 25.0 release in early 2025. 🎉 openfir.st/nvkvulkan14 #OpenSource #OpenFirst