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wackywhisker.bsky.social
Level designer by day, Indie dev by night. Prev. LD on Wolfenstein series, Metal: Hellsinger. Now working on an exciting indie game in my free time. Join us as we grow our Discord together: https://discord.gg/x5qfnAbQ3W
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🎮 What better gift than seeing your own creation running on the Steam Deck? Ready to take it up a notch in 2025! Merry Christmas & Happy New Year! 🎄✨ #GameDev #Lunarchy

"💀 Just made dying fun in #Lunarchy! 🎮 Want to feel it in action? 🎄 Join our Discord crew & grab the newly released Christmas demo! discord.gg/x5qfnAbQ3W #gamedev ✨"

🧗‍♂️ Ledge climbing progress! Improved the hang & climb animations a little - less robotic now. Fun switching between coding features and getting art & animation done. 🎨💻 #GameDev #IndieDev #Lunarchy

Worked on a wood texture today 🪵 Next up: metal textures, then expanding the scene into a castle exterior test! 🏰 How's the wood looking? ✨ #GameDev #IndieDev #Lunarchy

First art test for Lunarchy! 🎨 Created a little test scene to explore a low-fi visual style. Still working on textures and scaling, but excited about this direction ✨ What do you think of this aesthetic? Let me know!" #GameDev #IndieDev #Lunarchy #Retro

🧗‍♂️ Ledge Climbing Progress: Made solid progress implementing hang/climb mechanics today! Animations are still rough around the edges, but really happy with how the functionality turned out ⚡️ #gamedev #screenshotsaturday #lunarchy

Another milestone reached with 200 followers :-) Thanks to each and every one of you! There should be a new feature showcase just in time for Screenshot Saturday. Stay tuned! 👾 #GameDev #IndieDev #Lunarchy

🎮 Some raw footage from the playtest we held last weekend! Thanks to your feedback, we've already implemented some key fixes and improvements! Plus started cooking up new features (ledge climb 🧗/dialogue system 💬) ... but those updates will be for another day! ✨ #Lunarchy #GameDev #IndieDev

🧗 Late night ledge detection! Working on figuring out ledges for the upcoming ledge hang & climb feature... My code's detecting edges while my eyes are barely hanging on! And with that, I think it's time for some late night bed detection! 😴 #lunarchy #indiedev #gamedev

Good day followers and fellow Gamedevs 🎮 Last week was great for us: We revealed the official name of our game and held our first public playtest! 🚀 Now to address your invaluable feedback and dive into new features. Can't wait to show you what's next! ✨ #gamedev #indiedev #lunarchy

Got a few minutes to spare? We are looking for feedback on our player character for Lunarchy. Hit me up if you are interested or check out more information on this little confluence page directly (with links to build and feedback form). tinyurl.com/lunarchy #gamedev #lunarchy #indiedev

🎮PLAYTEST ANNOUNCEMENT🎮 Join Lunarchy's first public playtest! We're testing the 3Cs (Character, Camera & Controls) - the core elements that make a game feel good to play. More info: wackywhisker.atlassian.net/wiki/externa... Discord: discord.gg/x5qfnAbQ3W 📢 Spread the word! #lunarchy #gamedev

Ouch! 🤕 Pain isn't just a number - our explorer gets knocked back with every hit, but they're not taking it lying down! 🌒 Time for payback! #gamedev #indiedev #lunarchy

⚡New feature update: Hitflash! Built it as a configurable component that can be dropped onto any enemy or static actor. (The red box is secretly an enemy class already) #gamedev #indiedev #lunarchy

🌘 ANNOUNCEMENT 🌘 We found the perfect name. Behold... LUNARCHY: A LINEAGE LOST Ascend a mysterious castle where exploration meets roguelite challenge, each venture shifting with the phases of the moon. The moon beckons. Your truth awaits. More revelations coming soon... 🌑 #GameDev #Lunarchy

💻 Little lunch break feature implementation: Sword trails! ⚔️ Still basic, but you gotta start somewhere. #gamedev #metroidvania #zeldalike

Woke up to more than a 100 followers already. Thanks to every one of you! What an amazing way to start the day ☀️ We have some cool things planned for our game, so let’s see what we can reach next! #gamedev #indiedev

Implemented basic dodge-while-targeting mechanics in our game! Need proper enemies to fine-tune it, and animations are still missing - but seeing it come together! 🎮 #gamedev #indiedev #metroidvania #indiegame