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weknowgameofficial.bsky.social
A game consulting company created by a group of gamers. We help global indie game devs sell their games in China! Post 1 or 2 game dev advices every day (maybe) (official site: www.weknowgame.com)
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If you are making an act game, take time to adjust the Pre-input Window, if it's too loose, the animation won't catch up, make it fairly loose then players may able to perform a more precise control; if it's too tight, players tend to smash the button, so comes less preciseness #indiedev #indiegame

Although English and Chinese shares a similar grammer structure, but when it comes to translating long sentences from English to Chinese, we have to break it down into several short parts, to make it easier to read. #indiegame #indiedev #Language

The next Pokemon games censored more Chinese translation, make Pokemon's names and skill names softer, child-friendly, less "death", less "sharp", less "bad"... We don't do this for your game, period. #indiegame #indiedev #Pokemon

We are a start up game consulting company, we help global indie devs sell games more in HUGE Chinese market. Our marketing team once successfully operated the promotion campaign of Kingsman2 in China. TBH, we don't lie, marketing is all about possibility not certainty. #indiedev #indiegame

If you see a lot of influencers criticize a big company's game, it's because the company allows them to do, even it's the company's plan. It's a reverse marketing strategy. Negative trend is also a trend after all. #indiegame #indiedevs

store.steampowered.com/app/2382240/... #metroidvania #screenshotsaturday #metroidvania #indiegame #indiegaming #indiegames #pixelart #soulslike #solodev

I checked Fantasy Life i's localization. There is an item called [Angler's Outh Rod], but the original Japanese is [ますらおのさお] which means [Great Man's Rod]. Our localization team won't do this, the only one thing we respect is the creator's idea. #indiegame #indiedev

We don't charge millions $$ on Localization...As far as we know, there are free unofficial localization communities around the world, some are good, some are slow. If you care about the continuity and accuracy for your game, better hire a professional team. For example, us. #indiedev #indiegame

The relationship between devs and publishers sometimes can be tough. They do share ultimate common goal: sell more games and get more money, but things will become tricky when one side does a ricky move, like, dev adds some political-red-line content or pub sets a wrong price. #indiegame #indiedev

When you are making an ARPG game, set a tone first, is it a skill-driven game, equipment(weapon)-driven game, or story-driven-game. Each tone has its unique design philosophy, pros & cons, choose one based on your budget and advantages. #indiegame #indiedev #arpg

Try to not over trust media scores and infulencer reviews on some "indie games". We are not a game madia nor rating machine company, we merely are a helper to indie studios, an informer to gamers. #indiedev #indiegame

If you are making an co-op game and want to sell it in China, make sure buy a server that Chinese gamers can access. Yes, strange internet things...#indiegame #indiedev #indiegame

There are 2 kinds of gamers in China, Pre-GenZ and Post-GenZ. Pre-GenZ gamers are mostly over 35 yo, they have played games since FC, they knew clearly what games they like and what they don't. Post-GenZ Gamers are yonger and they tend to follow the trend, beautiful visuals etc #indiegame #indiedev

Get into Chinese game market doesn't mean just translate your game into Chinese words or say a Nihao in a video. Is about dicovering what Chinese gamers really need in your game and truly immerse in Chinese SNS, actively interact with the local. Tough huh? We can help. #indiegame #indiedev

A Talented gamer/game reviewer/game reseacher has joined our team. He is 38 y-0 and he played games for 30 years and he played over 2000 different games. #indiegame #indiedev

From a game consulting company's perspective, here is our advice: Kickstarter > Early Access #indiegame #indiedev #kickstarter #jrpg #arpg

Stellar Blade has an official account on Chinese video SNS Bilibili now. We can helps indie devs to manage their exlusive Chinese SNS, to get closer to Chinese market. Contact us if you are interested. #indiedev #indiegame

One small tip for designing attack sound: few random sounds for weapoin wielding, one sound for weapon landing on enemery, and one sound for critical hit. Make attack SFX dynamic helps gamers feel better. #indiedev #indiegame #act #arpg

The core of JRPG system is skill building, not turn-based routine. Players build their characters from 0 to mighty. Make at least 4 different types for your characters, phsycial attacker, healer, magician, buffer...make their skills from weak to super by progressing. #indiedev #indiegame #jrpg

Indie devs, atually you can't learn much from E33 team, media claimed they are a indie dev team, but do you have millions even billions budget on marketing as they do? Will Hollywood buys your game story before releasing? Be yourself plz, make your own unique game. #indiegame #indiedev

Steam's 2 dementional review mechanism is pretty bad. You eaither thumbs up or down. Some indie games are ok, they are not excellent but it's worth to play if the price is nice. So a 5/10 game sometime was reviewed as not recommend, this fact surely brings down dev's passion. #indiedev #indegame

【Simulator】genre is one of the most popular game genres for Chinese gamers. Someone I knew said by playing simulator games, he received pure joy from pure labor, which means he labors for no boss nor money, but only for happiness. #indiegame #indiedev

Happy Birthday Tifa Lockhart, one of the greatest characters in game industry, also one of the most beautifuls. #FinalFantasyVII #FinalFantasyVIIRemake #Tifa #TifaLockhart #JRPG

Unpopular opinion: I think Expedition 33 doesn't target to JRPG fan-base but to Souls and ACT fan-base. The marketing budget is extremely high, only IGN Japan and most Chinese gamers are critisizing the writing of this game, it's weird that JRPG was supposed to be story driven. #indiegame #indiedev

We helped boost Awita: Journey of Hope to #4 on China's wishlist with a super low budget! We're still refining the Chinese translation and squashing bugs. @ant-dev.bsky.social, congrats to the hardworking dev! Low-cost service is not downgrade, it's a solution! #indiegame #indiedev

JRPG stories are usually about on young people save the world or against gods. It is a very common estern ideology. But western made JRPG stories usually focus on relations between people, family, fighting gods is merely a background setting. This causes dislike from estern gamers. #indiegame #jrpg

Chinese gamers care about storyline when they are playing a story driven RPG(Everyone should). Even its combat and visual are good, for Chinese RPG lovers, these all come to the 2nd, the most important thing is always the story. We can talk about culture difference in next post. #indiegame #indiedev

What is your favorite part of making a game? 1, Story Writing 2, Combat Design 3, World Building 4, Dreaming of Making Huge Money #indiegame #indiedev #gamedeisgn

Many indie games has AA development budget and AAA marketing budget. Many gamers copy and paste medias reviews without their unique personal opinion. This is bad for gaming community. #indiegames #indiedevs #dontletmediacontrolgame

Marketing backfire. If you reach out medias and influencers before game release, and they only say good about your game. Once the players found the game's big flaws, they feel being deceived and leave bad reviews. Big companies have money to control public opinition on internet. #indiegame #indiedev

Expedition 33, on Chinese SNS, developer thanks Chinese fans' patience and tolerance for first day launch bug, meanwhile on X, they just celebrate. Why? Asian gamers(CN,JP,KR) usually are more dare to give bad reviews, if they don't feel good about your game. #indiegame #indiedev

Many Chinese gamers criticized on the Chinese localization of Oblivion. saying it's worse than google translate. Big devs may think this is not a big deal, Chinese gamers buy this game anyway. But what if this happened on indies, their game will be dead on day one. 😣 #Oblivion #indiegame #indiedev

If you are an indie game dev and a self publisher, feel free to say Hi to us, we specialize in boosting sales in China by providing affordable and professional services: Localization, wishlist boost, promo campaign, fan group management and many things more! #indiegame #indiedev

You may think it's strange, but the fact is, when you add voice acting in your game, only English or only Japanese is fine, but if you add so many VA in many languages but Chinese, Chinese gamers will be angry. Also, bad Chinese VA leads to bad reviews! #indiegame #indiedev

How to find a perfect Sound Effect for attack movements in your game? The easiest way is, go and watch Japanese anime!! You literally can find any attack sounds from punch to sword, from rock to missile in animes! #indiedev #indiegame #インディーゲーム

A basic formula of making a Metroidvania map: At begining, you let players go horizonly to get first impression about how wide the world is. Then player gets double jump to go higher and gets dive to go deeper. The final boss room is either at the highest place or the center. #indiegame #indiedev

Do you know what's the most important element of an action game for Chinese gamers? It's something called "Attack Feeling". Instead of fancy movements and VFX, a stronger hit-stop, a stronger SFX, a stronger screen shake, they make more impact, and many Chinese gamers love it. #indiegame #indiedev