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wick.works
Neurobiologist, game dev, she/they & gaaaaaay. 🏳️‍⚧️ Currently making Lancer Tactics. www.wick.works | wick.itch.io
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Doing some lighting experiments. Toon-shading with low poly models works surprisingly well with pixel art billboards.

Trans peeps, QRP with a pic of yourself that you love

the gender euphoria of popping out a SIM card using your earrings

Commissions are open indefinitely! I'm doing art full-time while I look for a hunt for a new day job! You can put in your request at my Ko-fi DM me if you have any questions!

Saving $30 by buying the crappy thermos was a huge mistake. It leaked during my flight and may have destroyed my laptop. Pray for me.

Important Bird Area en.wikipedia.org/wiki/Importa...

Be weird and make art. Love and support your friends, especially your LGTBQIA+ friends. Punch Nazis in the fucking mouth.

Akinaka from The Baronic Defense Forces third-party #lancerrpg expansion #mech #pixelart #commission

I keep a big document of the most interesting facts I've ever learned. 📣Here are my favorite facts from 2024!📣 #1: An archaeological site in Brazil where ancient people made petroglyphs that interacted with, and sometimes mimicked, dinosaur footprints www.nature.com/articles/s41...

What People Think Game Design Is: "Lemme tighten up the sound effects on level 3, and add some yellow paint." What Game Design Really Is: State-Machines for progression and menus that are 2-3x larger than for combat AI

RESOLUTION SONG // EXTRACT RS Memo 01_P02 +++ AUTHOR: Sabine Cuomo USBSR (Far-Field) +++ DISTRIBUTION: SOLEMN VIGIL There are a few things we do know for sure. First, and most obviously: they’re human.

As a christmas miracle, I discovered that #godot allows a second color to be passed into multimesh instances, which allowed me to finish this shader that pulls colors across voxel boundaries. It's the little things 😌 (specifically an extra 96 bits)

#AC6 #commission of a custom AC with Alba parts #pixelart #Mecha

Just tried reading Tomorrow & tomorrow & tomorrow on the recc of coworkers since it's about game devs, but even only half thru chapter 1... it sucks? Fukkin shallow-ass video game references every other paragraph like it's ready player one. Protag incelling about the smart heterochromia nerd girl.

New Lancer Tactics early access build is live! In this month's update I talk about navigating differences in artistic vision, UI layout balance, and communicating what the AI is doing :: www.kickstarter.com/projects/wic...

Mech: Pathways Forbidden Pilot: Sibylla #lancerrpg #commission for @siberys.bsky.social

I was going to take some screenshots of key passages but it ended up being all of them, and the post is short anyway. Give it a read.

This opfor-editing screen has been taking up most of this week. Lancer Tactics is like 80% menus by weight; it feels like I've spent more time wiring up buttons than doing tricky actual game mechanics like enemy AI.

In case anyone missed the announcement, there's a huge sale on all Lancer stuff this weekend. 25% off, or 50% off if you buy everything. I don't recall the last time Massif did a sale so if you want to get your hands on Lancer books this may be your best shot! #lancerrpg itch.io/s/140514/bla...

!!! SUPER EXCITED TO ANNOUNCE THAT I WILL BE WORKING WITH THE AMAZING @wick.works ON wick.itch.io/lancer-tactics !!! this game is gonna be siiiiiiiiiiickk

Working on the new instant action screen for Lancer Tactics. There's something nostalgic about a floating slightly spinning 3D map in a menu. #gamedev

I'm very excited about the next update we're gonna release for Lancer Tactics. It's got *so* much more content than the last one (2 frames per manufacturer + 12 NPC types) plus a new blue & gold style for the UI.

I'm dreading the upcoming #godot4 dev5 update. Adding a new .uid meta file for EVERY script is going to pollute the filesystem & commits like crazy for the sake of sort of helping some users not footgun by moving files around in an external editor. godotengine.org/article/dev-...

Players of Don't Build The Torment Nexus build the Torment Nexus, loudly lament that they are being Tormented by the Nexus www.thegamer.com/dss-already-...

chikken nuggies for din-din :3

begging #godot addon developers to just use lowercase file and folder names. Capitalization isn't always preserved when working cross-platform between PC and anything else so can add a lotta unnecessary friction.

Added some dice-roll popcorn fx on attacks. The gamers yearn for rolling dice.

you never spend time programming where you think you're going to have to; I just spent two hours reducing our "is the mouse over a UI element" check from 8ms/frame (😱!!) to the nil it should have been. #gamedev