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witchmarsh.bsky.social
Action cRPG set in Jazz Age New England. Made by two devs, Lou & Joe. Short prelude campaign 'Tea Party of the Damned' now has a steam page! https://store.steampowered.com/app/2451390/Witchmarsh_Tea_Party_of_the_Damned/ Wishlist now!
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Shame we can't make it. Maybe next time!
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At first I was worried he was too much and wanted to make him a rare spawn. Thankfully Joe shouted me down. 💀 - Lou
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🌠 Wishlist us on Steam! store.steampowered.com/app/2451390/...
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🦀 Wishlist on Steam! 🦀 store.steampowered.com/app/2451390/...
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Wishlist/view the trailer here: store.steampowered.com/app/2451390/...
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Yes! It's for our short campaign, coming before the main game. Out this year we hope. :)
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If you'd like to wishlist us and check out the trailer: store.steampowered.com/app/2451390/...
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💫 Wishlist: store.steampowered.com/app/2451390/...
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Thank you! It's a big part of the game so we tried really hard to get it right.
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🌠 store.steampowered.com/app/2451390/...
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Thank you! I've been meaning to try Noita. We've been working on the game since 2013. 👀 I believe Superbrothers: Sword & Sworcery was the original inspiration for our graphic style.
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Wishlist Witchmarsh: Tea Party of the Damned now! store.steampowered.com/app/2451390/...
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Calendar of (tentative) dates to watch out for: 📆 Nov 21st - We're showing Witchmarsh at @gamerepublic.bsky.social, Wakefield 📆 End of Nov (roughly) - Playtest of the Tea Party of the Damned demo (Town Council backers only) 📆 Q1 2025 - Test extends to rest of backers. 📆 Q1-Q2 2025 - Early access!
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🎃 Our steam page & trailer will also be visible (somewhere) during Steam Scream Fest 2024. Don't forget to Wishlist! store.steampowered.com/app/2451390/...
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welp
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New: - Starred attribute (recommended). - Ability description moved to box inside UI, rather than being a separate popup. - The right-hand panel beneath the character, with talents, investigator name, and checkboxes!
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For Tea party of the Damned, it's currently 100% playable from start to finish, although it's missing some enemy encounters, a few backgrounds, cutscene animations, etc. Maybe 70% if I had to guess? We're currently grinding hard and hoping for Q1 2025 Early Access, if nothing else goes wrong.
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(We even requested an extra long version of the title screen music, since we thought people might be spending a LOT of time making their investigators and playing with builds/combinations.)
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One thing we wanted to accomplish in this pass was bringing the character's talents to the forefront. We added this panel which not only has a handy checklist for the player, but it highlights the Bard's currently selected talents. In this case, he's a Rowdy, Tap-dancing, Traveling salesman.