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xrdigest.bsky.social
Daily insights from XR Research (https://thexrdigest.com)
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Can self-adaptive VR enhance motor learning in older adults? New research comparing adaptive vs progressive interventions (n=33) found both improved performance, but adaptive VR yielded significantly better results at maximum difficulty (paywall). doi.org/10.1016/j.ne...

How effective is mixed reality for vocational training? Meta-analyses of 53 studies suggest significant positive effects (behavioral d=0.40, cognitive d=0.84, affective d=0.65), though long-term benefits remain ambivalent. doi.org/10.1007/s100...

Can avatars in social VR represent disability inclusively? New research with disabled participants (n=60) helped develop 17 design guidelines covering avatar appearance, body dynamics, assistive technology, peripherals, and customisation control (preprint). https://doi.org/10.48550/arXiv.2502.09811

Can VR improve emergency physicians' accident response? New research compared VR simulation vs traditional training (n=76), showing better assessment, triage accuracy and transport decisions, with higher confidence and satisfaction. https://doi.org/10.3389/frvir.2025.1518016

Could peripheral teleportation reduce VR cybersickness? New research tested the use of stable rest frames in users' peripheral view, significantly reducing discomfort and extending immersion time versus traditional FOV restriction. https://doi.org/10.48550/arXiv.2502.15227

🪽And there you have it... Issue 14 of the Research Roundup is now in everyone's inboxes. Enjoy. https://buttondown.com/xrdigest/archive/research-roundup-14

Can captions enhance social VR communication? New research tested SpeechCap, using typographic effects to convey verbal and non-verbal information. Results showed improved interactivity but challenges remain in visual rhetoric and ambiguity (preprint). https://doi.org/10.48550/arXiv.2502.10736

Can orientation in redirected walking be improved for multi-user VR? New feasibility research introduces a vector potential method for controlling both position and orientation, improving multi-user interactions in shared virtual spaces. https://doi.org/10.3389/frvir.2025.1304780

AR laptops in the wild: New research tracked real-world usage over two weeks (n=14), highlighting key factors like task demands, ergonomics, and hybrid workflows (preprint) https://buff.ly/4gXpWqx

Can VR transmit social touch remotely? New research tested haptic gloves/sleeves (n=12) enabling real-time touch gestures in VR, finding enhanced presence and natural touch sensations. https://doi.org/10.48550/arXiv.2502.13421

Can VR be used to accurately assess athletic skills? New research tested a VR battery measuring reaction time, jumping, and coordination (n=32). High correlations between real world and VR performance were found, supporting the validity of the measures. https://doi.org/10.1038/s41598-025-89385-3

Barriers to XR adoption in healthcare: a new opinion piece examines the challenges in deploying XR in clinical settings, highlighting technical, regulatory and institutional hurdles. https://doi.org/10.3389/frvir.2025.1517402

Can cybersickness be measured in navigation tasks? New research comparing the SSQ and CSQ-VR found higher cybersickness in VR versus Desktop, with significant habituation effects in repeated sessions. https://doi.org/10.3389/frvir.2025.1518735

Can VR chess connect older adults? New research tested RemoteChess, a virtual Chinese chess community (n=12), finding enhanced social connectedness (preprint). https://doi.org/10.48550/arXiv.2502.11627

Does VR beat 2D displays for triggering nicotine cravings? New research tested both methods finding VR elicited stronger cravings and physiological responses while being rated more realistic. https://doi.org/10.1038/s41598-024-65944-w

⏸️ No Research Roundup this week - back next Tuesday as usual.

Can AR and AI make robots easier to control? New research has tested voice-controlled AR puppeteering using a Meta Quest 3, showing potential for safer, more intuitive robot operation through virtual manipulation (preprint). https://doi.org/10.48550/arXiv.2502.09142

How do different headsets compare for pass-through clarity? New research tested Vision Pro, Quest 3, and Varjo XR3 devices (n=31) during reading and puzzle tasks, finding the Vision Pro delivered superior pass-through quality and user experience (preprint). https://doi.org/10.48550/arXiv.2502.06382

Can Rest Frame designs reduce VR sickness without impacting presence? New research tested various configurations (n=18), finding optimal opacity/density levels (0.4/0.4) effectively reduced sickness symptoms while maintaining presence. https://doi.org/10.1007/s10055-025-01116-1

Using robotic eyes to validate VR eye tracking: New research tested gaze precision reliability using robotised eye movements to assess a VR headset's tracking abilities, demonstrating test-retest reliability and establishing a novel validation method. https://doi.org/10.3389/frvir.2025.1502679

Can balance training reduce VR motion sickness? New research tested VR balance training versus non-VR training and VR exposure alone, finding VR balance exercises significantly improved cybersickness tolerance in new environments. https://doi.org/10.1007/s10055-024-01097-7

Anyone for tennis? New research tested the impact of VR cognitive training in junior tennis players (n=23). Players who used VR + tablet exercises targeting attention and memory showed 38% greater improvement in Universal Tennis Rating vs regular training alone. https://doi.org/10.2196/66979

Can movement enhance VR sketching quality? New research compared experts (n=15) and novices (n=15) in static and mobile conditions. Mental rotation skills impacted accuracy, with static positions hindering volume perception for both groups. https://doi.org/10.1016/j.destud.2025.101298

Can hand tracking match controllers for VR shopping tasks? New research tested both interaction methods in a virtual supermarket (n=40), finding hands more natural but less reliable while controllers offered better precision for detailed tasks (preprint). https://doi.org/10.48550/arXiv.2502.05100

Shared consent in the metaverse: a new examination of consent challenges in the decentralised metaverse, highlighting ethical concerns like surveillance and proposing a five-stage Shared Consent Framework. https://doi.org/10.3389/frvir.2025.1401073 #vr #xr

Researchers have developed EnVisionVR: A VR accessibility tool using vision-language models, voice input, and multimodal feedback to enhance scene interpretation for blind and low-vision users. https://doi.org/10.48550/arXiv.2502.03564 #vr #xr

The roundup has landed 🫡🤟 https://buttondown.com/xrdigest/archive/research-roundup-13

Supporting relatives of patients in intensive care with ICU virtual reality (ICU-VR): A new multicentre randomised controlled trial found no significant reduction in distress but showed improved understanding of ICU care. https://doi.org/10.1186/s13054-025-05281-2 #vr #xr

Can "VR-by-proxy" enhance learning? New research tested a lecturer-controlled VR lab simulation and found it boosted student confidence and enjoyment compared to traditional learning materials, despite no difference in learning outcomes. https://doi.org/10.1007/s10055-025-01106-3 #vr #education

Using VR to help medical students handle angry conversations: New research tested Bodyswaps in VR and desktop formats (n=20), showing improved confidence while also highlighting the benefits of combined virtual and face-to-face teaching. https://doi.org/10.1186/s12909-025-06726

Can AI predict anxiety during VR therapy sessions? New research analysed physiological and acoustic data from social anxiety patients (n=25), showing combined data achieved 85% accuracy in predicting symptom severity versus 63-79% for single measures. https://doi.org/10.3389/fpsyt.2024.1504190

Using VR nature experiences to help cancer patients through treatment: New research tested a 5-minute awe-inducing VR intervention (n=20), showing reduced anxiety and symptom distress while increasing feelings of spirituality and connection to nature. https://doi.org/10.1007/s00520-025-09192-4

Can adaptive VR work without knowing the user's task? New research tested a 'task-blind' approach that supports exploration by enhancing attention rather than giving direct guidance, matching traditional systems while allowing more flexible interactions. https://doi.org/10.1007/s10055-025-01100-9

Can VR make mock crimes feel more real without affecting memory? New research tested eyewitness memory in VR versus on screen, finding increased presence and emotional engagement but no difference in recall across two studies (10-min and 7-day delays). https://doi.org/10.3758/s13428-024-02575-1

New research introduces the Full-window Augmented Reality System (FARS), an AR infotainment system for vehicle passengers. https://doi.org/10.1007/s10055-024-01068-y #ar #augmentedreality

Can VR teach the unteachable? The years experience with 800 students found VR-based brain death training improved perceived competence and training time. https://doi.org/10.5334/pme.1427 #vr #xr #virtualreality

VR for eating disorder prevention: A randomised controlled trial (n=40) found H.O.M.E. improved emotion regulation, psychological flexibility, and disordered eating behaviours, with effects lasting at follow-up. https://doi.org/10.1002/cpp.70040 #vr #xr #virtualreality

A new AR technique, SkillAR, delivers head-mounted motor skill feedback without disrupting correct posture. A user study (n=39) found it as effective as conventional methods while improving usability. https://doi.org/10.1007/s10055-025-01108-1 #ar #xr

Ba-doing! That's the sound of the Research Roundup arriving in your inboxes ☕ Unless you don't subscribe. You've still got more email. Just boring stuff. https://buttondown.com/xrdigest/archive/research-roundup-12

Does higher visual fidelity in VR affect food choices? A randomised pilot study found that perceived realism, not fidelity, may drive motivation and engagement. https://doi.org/10.1371/journal.pone.0312772 #vr #xr

To all my new followers - there is a newsletter as well 🧩 It's better than this. This is just foreplay.

What ethical concerns do users have about VR? New research analysed key issues like privacy and consent, proposing a framework for responsible VR use. https://doi.org/10.3389/frvir.2025.1451273 #vr #xr #virtualreality #vrresearch

Can AR and AI improve procedural learning? New research developed and tested an AR system to guide origami folding, boosting confidence but increasing task time and cognitive load. https://doi.org/10.3389/frvir.2025.1499830 #ar