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z-robin.bsky.social
The time awareness of a washing machine turned human. 👾 Game designer 🧩 Co-Founder @kleene-games.bsky.app 📍Germany
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The silly game idea I had 6mo ago grew into a document with over 200 level concepts. 👀 I think I’ve found my next side project. #indiedev

Watch out for spinning Cinnamon rolls in the winter levels! #puzzlegame #indiedev

When we first released the demo we kept getting suggestions for content we were already working on behind the scenes. Feels nice.

Some style exploration. I went with #3 in the end. #gameart

Creating fake screen shots to figure out the art style #gameart

Video recommendation for anyone who’s into pretty data visualization [11 min] youtu.be/qiNv3qv-YbU?...

Another look at my script to project vertices onto any plane. It makes for a neat way to crate interactable shadows when attached to a light source. #indiedev

This is essentially what my Bachelor's thesis was about: Developing a game concept that connects 2D and 3D space. So I made interactable shadows and built the gameplay around that. #indiedev #gamedev #WIP

Solved! It’s @hlywa.bsky.social 🎉 Thank you @amazefest.bsky.social for helping out on this one

quick & dirty character sketches #characterdesign #sketch

I‘m on a mission to find whoever did the speech on Thinky games at @amazefest.bsky.social Berlin this year. 🕵️‍♂️ Please help me find her!

I made a fun little shader that makes objects (or parts of them) appear black and white when they're not illuminated by a spotlight #indiedev #gameart

More Screenshots from Absence #indiedev

🧥 hey kid. here's a free booster pack

Here's a closer look at the models

Some assets I made for Absence. Mostly airport props and a little theater stage type lighting. #3DModeling #GameArt #Maya

If only we were a little taller. #indiedev

You can tell how immaculate my time management was by comparing the two characters: 1) a fully modeled, rigged, textured and animated 3D character 2) a single PNG #characterdesign

the floor is lava. #gamedev

ABSENCE is a project I created as part of my bachelor thesis. It ended up as a short tech demo and a 120 page document detailing the development process. #indiedev

Before writing even a single line of code for ABSENCE, I tried to think of all the ways players would be able to manipulate shadows

RIP to all the great indie games that never found their audience. May they randomly get attention a few years from now. 🫡

Hey look, that’s me!

The first sketches I ever did for ABSENCE. Something about the concept had me coming back to it over the years. #sketch

This is ✨One S'More ✨ – a cozy puzzle game about making s'mores (duh) Solve 120+ sweet puzzles to help your little marshmallow friend become a tasty s'more. Just make sure to bring some snacks! 🍪 Out now on Mac & PC: store.steampowered.com/app/2452930/One_SMore #indiegame #puzzlegame

Are you an overly ambitious „making my dream RPG“-developer or a way too niche „making a hidden gem“-developer? #indiedev

I somehow made this in InDesign ✨ #adobe #glitch

I never understood how anyone could think they’re important enough to broadcast their unqualified opinion on everything on social media. Think I‘m gonna stick to shit posting and occasionally sharing my art.