But... this is a poor example of it in practice. It made the title worse. Never name a movie with the same name as a movie that already exists. Ever. It's stupid and confusing and makes you look like you're trying to replace the original.
Slightly different field (not allowed to say which one) but we call it Horizon Scanning. No wrong opinions, good faith discussions only and you are free to opine about things that aren’t your area of specialty. It’s great for identifying and prepping for change of all degrees.
Reading this sort of thing makes me think — as a general, sweeping concept — the proliferation of Agile/Scrumm was an overall _bad_ move for the industry. Folks took to it too much as a solution, a finished product, that when you move things through they come out better.
In practice, though, I've rarely seen Agile done completely, nor have I really seen people approach Agile _from an Agile perspective_. Premortems are, like... PEAK Agile-Agile. We should be looking for new ways to say our shit sucks, not ways to allow us to nod and move on.
We do this regularly from pre production through shipping. Everyone is always on the lookout for potential problems and everyone feels comfortable airing them or listening to them.
Yeah, as he alludes to in this excerpt -- the whispers are already occurring. What's distinct is that he's confident, and (apparently) cares enough, to be in the room for a full-throated conversation, AND not punish those speaking their criticisms aloud.
it won't always work, but as a ritual it seems like a good way to catch information people normally keep to themselves out of politeness or uncertainty. By making an explicit window for this kind of thing as well it also removes a bias where otherwise only headstrong ppl would participate
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But... this is a poor example of it in practice. It made the title worse. Never name a movie with the same name as a movie that already exists. Ever. It's stupid and confusing and makes you look like you're trying to replace the original.
There's three "King Kong"s >:/
Which is the actual rare thing, sadly.
It’s a workshop where leads anticipate the biggest risks to their games success, and then identify what data will help mitigate this risk.
Leads to “when would playtests + research actually make a difference”.
100% of the time they were ignored by leadership or execs.