I'd like to share a moment of game-dev joy.
Recently added runes and runewords to my roguelike/backpack/arpg indie project (deep in dev)
I was sceptical about the design, but the extra player agency+mastery element worked PERFECTLY.
Visuals, need a bit more polish, but what do you think?
Recently added runes and runewords to my roguelike/backpack/arpg indie project (deep in dev)
I was sceptical about the design, but the extra player agency+mastery element worked PERFECTLY.
Visuals, need a bit more polish, but what do you think?
Comments
The meta inventory is a secondary-inventory that you keep and upgrade between runs that mostly apply build-agnostic stats like: magic find, max life, gold find...
Items receive sockets when they level up (+ some other means)
Once you have a runeword, you CAN evolve the item.
The runes AND sockets get removed and the item gets modified.
1/n
In meta inventory, the items fully transforms. The runes are consumed, but you can add more sockets (for socket effects, but you can't ench again)
Could maybe even be like THE main feature 😁
If you're curious, I have a dedicated discord up to discuss game dev/ideas.
There will be some closed testing this year I hope (between poe leagues)
https://discord.com/invite/wMB2r4dD88