I’d feel better about all the effort required if it WAS celebrated more, but mostly what we get are complaints. It’s a feature that inherently underwhelms the very people it’s created for, and is irrelevant to everyone else. Sadly.
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We take a lot for granted until we lose it. I myself would never think that a DA game could not take anything from the past into consideration, so only wanted more and more. And even though I always squealed every time I heard a word that recognized my past, today I can't help but *appreciate* it.
I loved it. Fell off the roof in Skyhold half a dozen times trying to get to hear the conversation between Morrigan and Alistair the one time he showed up. (He’s usually ruling Ferelden with my Warden.)
I just want to say thank you. It may not mean much, but Dragon Age saved my life. I played them when I was very sick and they contributed significantly to my recovery. I love them all equally and I admire and celebrate all you've done.
Just wanted to reply & provide one more voice of praise. That quest was a service to fans like me & I appreciated it so much. It's so unique/singular in games. There's so few ppl w/ my state! My Mage Hawke will survive in the fade while my punished/deadbeat dad Loghain will not earn an easy death!
That does suck. It was always work you were going to do for a relatively small percentage of the players, bound to be overshadowed by DAI's primary narrative and cast. Doesn't mean it should have gone overlooked.
How do you feel about the reaction to Veilguard's cutting of the worldstate entirely?
It only took producing a game without the continuity that so many fans took for granted. Now those same fans are saying things don't "feel" the same now that they're gone.
On behalf of those fans, I'm sorry for taking that amazing storytelling for granted.
It's the Internet excuse my language but shit floats I'm sorry you saw allot of negativity.,but many people like me loved the continuity that we got to craft from game to game in both Mass Effect and Dragon Age.
I wasn't underwhelmed. I don't think I can think of another trilogy with disparate premises and protagonists where it felt so much like the world I'd caused was actually playing out.
(Mass Effect did as well, but that feels very different as the games flow directly into each other and feature the same protagonist, hence my qualifier. That feels more like three parts of one story, rather than three stories taking place in the same changing world.)
I mean, Veilguard went the other way and the game made the world feel alien to me honestly. Any amount of carry over and reactivity is better and to me, a selling point for Dragon Age. For my side, I enjoyed all the decisions that led to references and carry-overs. It made the previous games matter
Wild, I was so obsessed with the Keep and the little payoffs that it finally made me replay the entire series with all the "worst" choices (I'm a serial same-choices replayer) so I could see them play out. It was a great experience. Inquisition took over my life for like a year.
Comments
How do you feel about the reaction to Veilguard's cutting of the worldstate entirely?
It only took producing a game without the continuity that so many fans took for granted. Now those same fans are saying things don't "feel" the same now that they're gone.
On behalf of those fans, I'm sorry for taking that amazing storytelling for granted.
<3 thank you