Putting a project to bed after a lot of work, never to be made, is a strange kind of grief. Only your team will get it. For me, if I'd reached the point where it felt real, where my fingers were electrified and ready to type? It's so hard to move on to the Next Thing and forget it ever existed. π
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(Side point is this regarding your studio?)
You created a legacy and it honestly hurts knowing that IPs and NDAs get in the way of ever being able carry over that story in the way that you and others envisioned it.
You care enough to mourn for it and that matters to people like me. Thank you for being you.
As a fan, if there is a game in development that David Gaider himself mourns its loss and talks about the creative energies he put it into it, that means the world is deprived of "what could have been". It's a lost legacy.
Sorry if I'm fluffing your ego, man. π€£
Do you remember Warcraft Adventures Lord of the Clans or Starcraft Ghost? I do.
But projects that never saw the light of day, never to be announced? You're right.
I find comfort in remembering the moments were we share initial pitches for features, narratives or visuals. Also, being in awe at the talent of game devs solving problems together and coming up with crazy left field results.
I'm saying this fully aware that I also think a lot of projects should be killed much earlier.