Even with a great playable prototype showing off the turn-based combat, however: we couldn't sell it. Weird West isn't a popular genre, I suppose, but whatever the problem was once again the publishers Beamdog spoke to all passed. Once again, we were all ready to start writing and had to shelve it.
Comments
The concept sounds brilliant, what a missed opportunity.
I always had the feeling Trent didn't think either of these games had much commercial appeal, but - to his credit - he let them happen. Now, however, it was time to make something more conventionally commercial.
Time for Beamdog, perhaps, but not for me.
So, as I left Beamdog at the start of 2018, this time it was with a plan. Maybe. 😅
Thank you for sharing all this