good news and bad news on the hk front. The good news is I have loads of ideas on parallelism that should improve linting performance in different situations even more. The bad news is it's pushed v1 out a bit more.
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I'd be an idiot if I gave out any kind of date here but I can definitely say this project has piqued my interest a lot lately. The way I'm handling parallel lints in hk I am not aware of anyone having done before.
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