Not to mention proprietary platform support;
Small studios have 3.5 reasonable options for Switch/PS5/XBOX and they're all WILDLY different engines.
Small studios have 3.5 reasonable options for Switch/PS5/XBOX and they're all WILDLY different engines.
Reposted from
Dan Marshall
Just so we're all clear: moving away from Unity is a HUGE cost for small devs. Learning new systems for alternatives is an immediate, *massive* problem.
Your "scoff, why would anyone even use Unity any more?" hot take is not particularly grounded in practicality, I'm afraid.
Your "scoff, why would anyone even use Unity any more?" hot take is not particularly grounded in practicality, I'm afraid.
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