Have been eagerly hesitant to start building the enemies for #ChildrenOfKronos. Trying not to be perfect with every iteration has been key.
- Enemy triggering
- Basic enemy state machine
- Line of sight
- Rudimentary navigation
#GodotEngine #GameDev #FPS
- Enemy triggering
- Basic enemy state machine
- Line of sight
- Rudimentary navigation
#GodotEngine #GameDev #FPS
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