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stayathomedev.bsky.social
Godot Engine enthusiast, stay at home dad
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GodotCon Boston Day 2. Finally got some #GodotEngine swag.

The Showcase section at GodotCon Boston showing some interesting and cool games. Been packed all day.

GodotCon Boston is underway! Already meeting tons of cool people. #GodotEngine

I will officially see you in Boston for #GodotCon on May 7 for a "Youtube Crash Course" for game developers. See you there! #GodotEngine

Just got access to start creating the Steam page for "Children of Kronos". Feels good 🙂👍 #GodotEngine

Adding a little randomized damage and UI juice. #GodotEngine #IndieDev #GameDev #ScreenshotSaturday

Enemy combat is coming together! #GodotEngine #ScreenshotSaturday

Facing the firing squad... Classic Half-Life death screen. #ChildrenOfKronos #GodotEngine #GameDev #IndieDev #FPS

Been working on the logo for my retro FPS game, Children of Kronos. A drawing tablet makes a huge difference. #GameDev #IndieDev #GodotEngine

How do we all feel about "door opening" mechanics in a retro FPS? Should they open automatically with a trigger or manually interacting with them? Discuss...

I don't anticipate having players switch gravity at will but it sure is fun to mess around with. #GodotEngine #GameDev #FPS

Have been eagerly hesitant to start building the enemies for #ChildrenOfKronos. Trying not to be perfect with every iteration has been key. - Enemy triggering - Basic enemy state machine - Line of sight - Rudimentary navigation #GodotEngine #GameDev #FPS

Baked lighting makes such a big difference in quality. More retro fps textures as well. Trying to hit the late 90s aesthetic. #GodotEngine #GameDev #FPS

Beginning texture work on my retro FPS. I have always been most afraid of creating art assets BUT...so far it's been a blast to come up with these low-res textures. #GodotEngine #GameDev #FPS

Elevators and vents are must-haves for a retro FPS right? #GodotEngine #IndieDev #FPS

Half-Life style health consoles. Thinking smaller health pickups can be scattered but major healing must be done at consoles...with varying levels of enemy activity 😉 Also a basic interaction UI is in place. #GodotEngine #GameDev #IndieDev

Dev console is a huge time-saver when testing. Awesome #GodotEngine addon Link below #GameDev #IndieDev

Gravity "wells" to lock player to a new gravity. #GodotEngine #GameDev #IndieDev

Showing a #godotengine game during #steamnextfest? Comment a video and link in the thread 🎮🎮

At what point does the gravity altering make people sick?? And yes, jumping still works. #GodotEngine #IndieDev #GameDev

Classic FPS pickups were the best...prototyping health and healing #GodotEngine

Prototyping some gravity altering platforms for my retro FPS. Still a bit buggy but the effect is there. #GodotEngine #ScreenshotSaturday #GameDev

Pistol weapon juice = lighting + particle effects + animation + kickback #GodotEngine

Hey everyone! I want to know what #godotengine projects you're working on. Game, app, plugin, hobby project...anything. Comment below with a screenshot/link of your #gamedev project 👇

Retro FPS games had a nice subtle camera tilt when moving forward and backward... #GodotEngine

Smoothed out the camera and weapon sway #GodotEngine

Raycast distanced based accuracy #GodotEngine

Little UI juice for fall damage... #GodotEngine

#GodotEngine

Drawing inspiration from the camera tilt in Star Wars Jedi Knight: Dark Forces II #gamedev #GodotEngine

Game dev is so much fun. Can't say too much but... Retro FPS prototyping coming along: - elevators - doors - crouching - double jump - stairs #GodotEngine

GodotCon in US? Yes yes yes. I'll see you there... #GodotEngine