stayathomedev.bsky.social
Godot Engine enthusiast, stay at home dad
60 posts
567 followers
5 following
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Let's go! That's great!
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Yup, that's about right.
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I'm realizing the gun should be hidden when the player dies.
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More Quake than Halo. Classic FPS gameplay sci-fi with a heavy influence from ancient Greek mythology.
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XPPen 15.6 with display. Love it
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It's very realistic in that way
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Qodot 4. Have not tried func_godot yet
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github.com/jitspoe/godo...
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Addon...State Charts
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After a set time (less than a second) it forces the player to the nearest/current parent gravity. Essentially resets it with a gradual lerp.
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Oh I know the one. Great game
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Adjust player transform and gravity based on normal of collision geometry while lerping to any changes.
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Raycast for normal of specific collision mask.
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Hey! Can you dm me?
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Yeah the basis is altered entirely so everything operates the same movement wise. Jumps still work with a raytest to check distance.
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Thank! Still things to iron out. The normal detection is bugging out still and not happy with the gravity transition smoothing.
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Great game and some of the inspiration for sure.