Ok, one more quick vid to show how big of an effect the fake multiple-scattering blur is having on the overall visuals. Heck, even on the audio too!
#gamedev #unity3d #madewithunity
#gamedev #unity3d #madewithunity
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Lots of beautiful fog in the game (among other stuff) π
In compositing I'm essentially blending the fog with the blurry color buffer; that essentially works because I have the "bloom" threshold at 0, so it just blurs everything