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halisavakis.com
He/Him - Tech Artist @Okomotive (my posts are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis πŸ”—: halisavakis.carrd.co 🌐 : halisavakis.com
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Hi, it's me, and I bring more fog πŸ€šβ˜βœ‹ I'm much happier with the multiple scattering fakery here, even if it's not as flexible as I want it, UX-wise Still, I think I can get some good moods out of this πŸ‘€ #gamedev #unity3d #madewithunity

Hi, it's me, and I bring more fog πŸ€šβ˜βœ‹ I'm much happier with the multiple scattering fakery here, even if it's not as flexible as I want it, UX-wise Still, I think I can get some good moods out of this πŸ‘€ #gamedev #unity3d #madewithunity

Still not 100% happy with the fake multiple scattering, but I found an annoying bug that made my scattering all wrong so I thought I'd share another view of the foggy forest with a flying cam ☁ Still at a resolution of 160x90x64 and a max range of 500 units πŸ‘€ #gamedev #unity3d #madewithunity

Once again: "Skynet" would be the best-case scenario out of this genAI trend. But the more frightening and much more realistic scenario, that is in fact happening in real time, is the "WALL-E" one

HERDLING will be coming to PC and Consoles this Summer πŸ’™πŸ©· Full trailer on YouTube: www.youtube.com/watch?v=KPaS...

And they also made a video badly and lazily summarizing the freely available gdc talk about the grass rendering in Ghost of Tsushima But this doesn't surprise me; there's a lot of clout-chasing behind hating on AAA games and UE5 as it appeases the pitchfork-weilding gamersℒ️

And for the rest of the low-res artifacts on more intense light shafts, I added support for tricubic sampling from Felix's gist: gist.github.com/Fewes/59d2c8...

It's kinda tough to show something visually distinct, but I basically figured out I was doing stuff in a very inefficient manner, so here's the same scene, with the same fog, BUT: - smoother looking - no shadow artifacts - with 64 depth slices instead of 256 - and far clip of 500 instead of 50

Small proof of concept for some fake "multiple scattering"; I basically just do a bloom that I composite with the fog to blur out a bit of the high-frequency details However I'm not a big fan of the pre-filtering and blurring being independent of the fog density #gamedev #unity3d #madewithunity

Small proof of concept for some fake "multiple scattering"; I basically just do a bloom that I composite with the fog to blur out a bit of the high-frequency details However I'm not a big fan of the pre-filtering and blurring being independent of the fog density #gamedev #unity3d #madewithunity

I don't know what these guys in Herdling are, but each one is my precious child aftermath.site/herdling-demo

Demo is out now!! Go grab a taste of HERDLING and fall in love with our adorable little (or not so little) calicorns! ✨✨✨ So much love and passion went into this game and I can't wait for you to experience the whole thing *very* soon πŸ‘€

πŸ’™NEW TRAILER & STEAM DEMO OUT NOW πŸ’™ HERDLING is coming to PC and Consoles in Summer 2025 Watch Trailer: www.youtube.com/watch?v=KPaS... Play Demo: store.steampowered.com/app/3047750/... #FutureGamesShow