I completely agree, really no path is easy or easier, I think our disagreement is maybe only about what the goal is.
If my goal is "make awesome self-directed games", working in AAA isn't going to help me achieve this goal at all -- in fact quite the opposite. So gamedev-as-hobby would be easier.
If my goal is "make awesome self-directed games", working in AAA isn't going to help me achieve this goal at all -- in fact quite the opposite. So gamedev-as-hobby would be easier.
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Molasses Flood, NuChallenger, Terrible Posture Games, Number None, Campo Santo, Temple Gate games all come to mind as companies founded by people that are friends or coworkers of mine that worked in AAA before indie.
(And also because my model for indie games is directly based on indie rock/indie hiphop, where you don't see much crossover)