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aaronmoon.bsky.social
Game developer
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Excited to finally show off Nanite Foliage www.youtube.com/watch?v=FJtF...

What if you could write clean, robust, up-to-date C++ without weeks buried in tutorials? Learn with a self-study course + live coaching to tackle tough spots. In 4 weeks, go from “where do I start?” to confident in your C++ skills. Sign up: https://fertig.to/4wcppco #cpp #cpp20 #cpp17

C++ Weekly - Ep 458 - array of bool? No! constexpr std::bitset! www.youtube.com/watch?v=E3sf... #cpp #cplusplus

Use malloc to speed up your code - Nikolaj Fogh - Meeting C++ lightning talks www.youtube.com/watch?v=n4f-... #cpp #cplusplus

Great article on anti-aliasing blog.frost.kiwi/analytical-a...

My latest article is about one of my favorite techniques in graphics - Müller's method of Polar Decomposition. It also details some variations, including one which is ~2x faster to compute with more regular convergence. theorangeduck.com/page/variati...

I wrote about video game shadow techniques on my blog: 📜 30fps.net/pages/videog... I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!

How are Kernel Smoothing in statistics, Data-Adaptive Filters in image processing, and Attention in Machine Learning related? My goal is not to argue who should get credit for what, but to show a progression of closely related ideas over time and across neighboring fields. 1/n

ISLANDS MIGHT FLY is out on Steam #indie #steam #indiegame #indiedev #gamedev store.steampowered.com/app/1799400/...

Great collection of resources for GPU architecture and optimisation gist.github.com/silvesthu/50...