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arborlands.com
A nature-based city building game (solo and 4 player co-op), in development. 🌳🌲 Arborlands.com 🌴🌵 Find and grow a new home for your intrepid band of tree-dwelling animals!
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Knock-out work! Color scheme looks great! 😆
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I don’t think so. Water shrews are real. I don’t see any AI hallmarks (shifting skeletal structure, extra limbs). I also doubt there’s enough shrew footage out there to train AI 😉.
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Pareidolia>Fibonacci
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No, it’s too pretty, I’ll leave it alone 🌳
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True. I’ll take your “ads”. I just don’t want to see the mass paid stuff. I don’t know what revenue model bsky is planning on, but I’d like to see something like Wikipedia where the community keeps things going without the need for ads or data selling.
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For a second there had me thinking bsky had ads now 😱
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This is why I dare not dwell into 3d! 😭
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Here's the full-page sketch 5.75 x 8.38 inches.
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Looks great! Such a peaceful scene 😌
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He couldn’t even put in the effort for a real one-up…. Just lazy, really….
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Just. Adorable!
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For some reason, we are quick to assume our past self’s incompetence 🙄
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That’s how I understand it! Nerd high five! ✋
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I really like the how the pixel skins and low poly work together, you’re on to something!
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Yep, the days are longer in the north, how can you tell?
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Pop quiz! Can you tell what season it is in the north/south hemisphere from this video?
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I recommend doing that for perspective. As I said, I still think very fondly of the game. However, it just doesn’t stand up to later combat models like Armada and WC3.
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I replayed privateer sometime in the early 2000s and I must say, the combat is almost unplayable. But that almost didn’t matter because of the freedom and atmosphere. I think of it very fondly.
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Oh, wow, thank you!!
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The art is very crisp and atmospheric. I feel a very distinct theme from just these few images! ✨
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I love how the potential movement squares become fewer as you run out of moves in the turn. It’s super intuitive! 🌟
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Cool! I really like the pixel/3d look you are creating 👍.
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Looks great! This is a 3D mode, right?
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I also would like to know.
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Neat! I’ll stay tuned!
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I love Habitat because it’s such a great stand-alone story that could also naturally accommodate a sequel. Your ability to tell a whole story in one volume is impressive!
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This is so cool! The phrase “Unacceptable results” immediately made me think of an amoral scientists “disposing” of their “unacceptable” creations 😆. Do they have internal bones? I find drawing the bones to be very useful when designing fictional animals.
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Looks sharp! I like that you have the box above the cards showing the name of the tile is being affected. That’s an important user feedback element.
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Looks like you found Hieronymus Bosch's pets! 😄
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Eusocial rodent people? Sign me up! 🐀🐀🐀
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Hey, just wanted to let you know that your game looks great so far! I love the concept - a game about Norse taxation sounds really niche, but it's my kind of niche!
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Thanks! It was a big task to program, but it’s an important effect for the game.
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Cute 😄. Manatees surviving in Loch Ness would be almost as impressive as a plesiosaur! (They like warmer water)
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Well, it looks good so far!
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I like what it logs like. But as with any UI, the question is how it fits with the game flow. Do you have a video?
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Big-weapon character: “I can lift a truck-sized weapon as if it were a pencil!” 💪💪 Other in-world characters: “Mid! 😑”