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asaunders.bsky.social
obsessed with sound anthonysaunders.bandcamp.com letterboxd.com/dovesonation he/him
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People who like Eternal, *love* Eternal. The rest of us are mystified by how they could get it so wrong after the just-right 2016. The new one looks like another big misstep, for the same reasons, too many mechanical bells & whistles, too many cutscenes, etc.
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Google is the market leader in "this thing already works, now how can we fuck it up?" no one else is even close
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also, you got me with this tier and this specific essay, signed up for a year!
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Even as a fairly big enjoyer of Ospreay lately, the "constant plays to the audience" is exactly the thing that keeps him below Kenny, Hangman, etc, for me. The corny "stare into camera & say 'yep'" thing he did during vs Omega 2 sticks out in my memory more than anything else he did in that match.
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I’m sure I’ll refocus on powerlifting after a cycle or two of this, I’m more interested in strength than getting big for the sake of it, but I really needed to change things up a lot because I had burnt myself out.
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I loved Slither at the time; haven’t revisited tho.
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Absolutely mind boggling that they got it so right with 2016 and then decided, no, they hadn't, both with story and mechanics.
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They all think WWE is the only wrestling that has ever existed and seem to think it’s a sick burn to point out it is fake and/or homoerotic.
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At least my last memory of being there was my 40-something-th birthday party, where I loaded up on carbs then went around the corner and burned 1,800+ calories playing Dance Dance Revolution at the Chinatown Fair for a hour+ straight. A lovely one for it to go out on.
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One of these albums is inspired in part by (my hazy memory of) a weird noise tape a friend made in high school circa 1994 on his Amiga, which I wish I could find my copy of, it was great oddball stuff. And also Chop Shop, of course.
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I filled out a UI survey Max was running a month or so ago and in the open “what don’t you like” section I complained about the above.
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It’s annoying to find but episodes stay in a weird live replay zone for a week before going into the series listing and then two weeks after airing they lose the commercial breaks. So they are there right away but hard to organically discover.
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You do get memories after beating a boss that affect your damage output, and find prayer beads that affect your maximum health, but the scaling is such that you never outpace the base game inside of NG and can't even remotely grind to win.
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whereas, there are clearly JRPGs where you can't power level to trivialize them, but those are all number crunchy games where tactics are really important, as opposed to a game where the action mechanics are the fundamental requirement where you can win even if you never level anything (like Sekiro)
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I would say Dark Souls is a Action-JRPG, and Sekiro is not, and that's one of the lines for me: Sekirio is a game you cannot level grind your way to winning, you ultimately must contend with the action mechanics at a fair high level or you will lose, which is why a bunch of my friends never beat it.