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awmonopolyman.bsky.social
107 posts 9 followers 26 following
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That one is a PSP only port sadly and this collection is focused on Arcade games specifically
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I’ll add a bit of extra context, there was meant to be a Voltron boss in Risky’s Revenge (which was mentioned in Nintendo Power) which was cut and more famously, that game was meant to be episodic but that was also cut. Basically, it’s better to not expect as much as you think there will be.
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The game was literally canned 20+ years ago and your expectations were flat out unrealistic when they revived a long dead project starting from scratch.
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Bro literally expected Wayforward to just bend over and take all of it. Like bruh seriously?
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If that’s the case and Risky Revolution’s PC release is similar, there’s your possible alternative
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Wait, how was the PC port of River City Girls 0 handled? Was that a ROM in the files or was it basically built specifically for the thing?
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…lastly A&B at the same time while charging or before a serve is a Flat Shot. If a Star is made via a Lob then A&B is the Smash Shot), the game has 2 unlockable characters and 6 unlockable normal courts to play on.
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I do honestly hope one day, this can come to Kex Doom since I really loved Deathless and the Prelude of this as well.
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Doomguy: How am I meant to leave? (He just bonks on where the door would've been for hours)
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It's just as fixed as the Shotgunner Ambush in the same map (note this is not a joke, they actually did fix that, which is neat)
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Oh I know the evils of CatEoE. That is going to be fun to try to just find my way through
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Well, one of those things kinda happened, as now Earthless Prelude has music again, hoping this eventually makes it to the Kex port since I really enjoyed Deathless and what I’m playing of Earthless Prelude
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That’s awesome, hopefully, Sponge can finally fix Deathless on the Nightdive version as well as Earthless Prelude (unless that gets updated to this)
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OatmealDome even says after 7 days are up, its gone anyway. As it needs to connect to the internet once a week. So even if you attempted to be smart, you would be on a metaphorical time bomb before its gone, so you just rip the bandaid off and get it over with or wait and they do it for you
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Yeah, TGM4 Absolute Eye (formerly The Master of Rounds) certainly looks interesting.
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@unclesilver.bsky.social Both game’s VS modes have a No items mode (by holding down Start for both players) and a Cement Mode in TGM2+ only (Both players holding down A+B).
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So the word Saturn doesn’t exist? It’s in the title, Saturn Tribute, it is a Sega Saturn game
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@richardds90.bsky.social Just in case to attempt to explain what probably happens, the items work at first then they all suddenly jam in this spot pictured here. Also there is a 16:9 version of the CC2 titlescreen that possibly can be tweaked for a future update if you want to
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@richardds90.bsky.social So hopefully (at least with Map 7 and the texture weirdness) those can be fixed. If you happen to find a fix, could you let Elf and the BE team know about it since the BE version of CC2’s Map 7 is broke in the same way.
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That actually looks legitimately cool
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I seemed to have found the root cause of the crash, since you start atop a Megasphere and Berserk, if you save there then load, it crashes, if you are off of them or have collected them, it saves fine, so likely a quirk of the Doom Engine or this port.
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That’s the plan, I am combing through prior levels to see if any other level crashes.
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I am combing my way through the rest to see if there are any other errors or problems
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Well, managed to run into a hard crash on console (trying to load a save file from map 15). Also a bit of funkiness with the textures while on these stairs in Elixir and also wasn’t sure if this was a bug or not, the conveyer belt in To Hell and Back jams up (which could cause a softlock).