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bobystar.craz.co
Unity Game Dev. I make VRChat Prefabs. Likes to have fun and get along. http://patreon.com/bobystar http://bobystar.itch.io
27 posts 97 followers 76 following
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iirc /Assets, /ProjectSettings, and /Packages are the only 3 folders that define a Unity Project. You can make a basically empty project by making those directories and opening it in Unity. Which is even more empty than a new Unity project lol.
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Where do you think all those deleted Cubes go?
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Not the same but similar: feedback.vrchat.com/persistence/... feedback.vrchat.com/persistence/...
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My issue with persistence is that there is no way a world can check if something goes wrong with restoring the data from the server. Worlds have to guess if the player is new or data is waiting/failed to load. The OnPlayerRestored event runs when all scene data is restored, only if there was any.
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There shouldn't need to be a disclaimer for persistence. It's very convenient and should be a default for save data. But you can (and prob should) encourage your players to save a copy as a personal backup via a save code, maybe even use the same code for both. PlayerData makes that easy to store.
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I recomend any world using persistence to include a backup code save for the user to optionally copy. I don't like the idea of save data being tied to a network that has had constant issues in the past. VRChat has demonstrated they cannot be trusted in that way.
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They will talk about "what happened here" in the next Developer Update (from the patch notes). Progress was lost only for those who joined and saved data via persistence during the time of the bug.
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Says a lot for someone who lost a race to a turtle. 🐢
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I still don't know what I meant by this lol
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Does this also cover throwing turtles at windshields? youtube.com/shorts/LeDnv...
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Also thinking of renaming the Ground Snapping setting to Disable Transitions since that's more clear to what that feature does. Changing that name could break some custom content, but I feel with this new version it's worth the change. This is looking like a 2.0 the more I look at it lol!
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One of the things I'm adding is a new setting to gravity fields to define a custom orientation. So you can make tractor beams and such without effecting the main orientation. Or programming that behavior yourself.
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Side note:
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I think your posts always have some cool thing you did in them (or you just being funny bunny). I do miss the dev focused posts though, maybe like a weekly "Hey, here's what I've been duin' this week!" could be a fun way to motivate you? (pun intended)
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wdym it's not working 🥺
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This is afaik the first time I've seen someone use the GravBody system. Awesome! I should probably make a big example list in a new update just to showcase how versatile my system is.
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My favorite ! I think .
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🐔
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Nah, you want this:
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You reminded me of this:
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Teen? What does that button do?
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Woah... Pinocchio.