brendonlecount.bsky.social
Video game programmer & designer, UCSC & Cal Poly alum, avid swimmer
Mod author, and Development/Project Director at Mechanical Moonworks
https://next.nexusmods.com/profile/BrendonLeCount/mods
https://www.mechanicalmoonworks.com/
173 posts
523 followers
3,196 following
Regular Contributor
Active Commenter
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With all the godawful things he's been doing, why is it this one that makes me want to leave the country?
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Possibly relevant:
www.nature.com/articles/s41...
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The indoor version is $20
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Ok, it looks like your DMs might be off, but if you message me I'll reply with the info.
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Sure, is it ok if I DM you some contact info for the team?
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Yeah, I read the article. It wasn't very technical but said radiation levels in the area hadn't increased, and there's an inner containment shield. Still, if I lived next to a nuclear site I wouldn't be super happy about things crashing into it and exploding.
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e3.365dm.com/25/02/2048x1...
If you look at the hole, it's a little more substantial than a corrugated metal roof
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They can be so igrovating (har har)
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No major problem with rats themselves, but they can be vectors for disease, like hantavirus and the plague. Plus if you've ever had to clean up a rat nest, it's pretty gross.
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With the low number of VR players it's going to be a while before there's anything like a native VR Skyrim, so ports are all we've got. And the quality of the adaptation makes a huge difference - games like Fallout 4 and (unmodded) Subnautica could have been stellar in VR but they did a cursory job.
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Yeah, I'll admit I haven't played very many either, maybe a dozen. I also prefer longer games so I'm biased towards ports of flatscreen games rather than the usual 5-10 hour native VR games. Still, it has so many elements that are cool in VR that it's going to be tough to beat.
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The game lends itself really well to VR with the spaceflight and trippy environments, and Hello Games put serious effort into the VR support. It's the best VR game I've played.
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It's a procedurally generated survival crafting game in space. Had a rocky launch back in 2016, but they've been updating it for free ever since, and it's impressive at this point. It took me a while to scroll through everything this latest update adds, but it includes gas giants and deep oceans.
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It has tech trees that are complex enough to stay interesting and keep giving you things to look forward to as you explore an unreasonable number of planets. It's also the best VR game I've played - they've put as much effort into the VR adaptation as they have with everything else.
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That's a cool way to put it. Interestingly, many of the efficient data structures and algorithms in computer science were developed in the early days, when hardware restrictions made them totally necessary. AI has always had advanced hardware, so it took the GPU export ban to impose that constraint.
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Definitely funny that some optimization could have saved billions spent on hardware. The space pencil analogy might not be the best though - apparently there were some valid reasons for not taking pencils into space. Graphite dust, broken tips, and the flammability of wood all posed safety risks.
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The "fat flush diet" may very well help, but there is nothing in that paper discussing hard numbers on how effective it is. You want to avoid claims that are made in the absence of a double blind control study.
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It's not clear from that paper whether toxins contribute more to weight loss plateaus than leptin resistance. The quant matters. It did suggest that omega-3 might reverse leptin resistance, but this more recent meta-study says it's still inconclusive.
www.sciencedirect.com/science/arti...
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From what I've read, they're still not sure if it's reversible, meaning once you've gained weight, it becomes very difficult to lose it or keep it off. Those drugs can keep it from becoming an increasingly uphill battle.
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There's a hormone called leptin produced by fat cells in proportion to the fat they store. It helps signal the brain that it's full. If your body fat is too high for too long, your brain becomes accustomed to your normal leptin levels. Losing fat lowers the leptin levels, making you feel hungry.
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Wait, is he trying to refer to chromosomes with that definition? That would make xx female and xy... both? If chromosomes were even cells.
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Haven't you seen the X-Files movie? /s
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Inviting an all-powerful wizard to my camp and feeding him cheese before discussing matters of earth-shattering import in flowery language.
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Trump strikes me as the type to withhold aid just because he doesn't like Vance announcing decisions for him.
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Oh, wait... 10th birthday? That one hits a little different...
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I definitely don't miss that part of drinking lol
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Over time, anything that feels unnecessarily awkward is going to stand out to the player more than things that break immersion a little, I would think. This is already ahead of what you usually see in crafting UIs in terms of immersion.
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Maybe make it a rainbow shaped color picker? I think for a standalone editor, you'd want to lean more towards utilitarian design, but for an in-game editor, having every interaction reinforce the gameworld would make for a really cool experience.
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Positioning lights that represent and behave like the sun makes me think of the "physical" part of "physically based rendering". Editors are usually an abstraction where there is no gameworld to pretend to be a part of, but framing it as an all-powerful wizard changes that I think.