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canalweasel.bsky.social
Amateur Game Dev, Professional Weirdo.
493 posts 406 followers 61 following
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Going through a bit of a depressive episode following a back injury. #gamedev seems a bit too hard right now.

"90% of FromSoft fans are carried by co-op." Not me! I'm carried by spite and bloody-mindedness. #nightreign #eldenring

Enough niceness and coziness. Now it's time for more enemies. Here's a design I'm quite happy with. #pixelart #gamedev

Here is a nice little house for the player's base. How is it? #pixelart #gamedev

Finished my work on the chapel! Here it is at various stages of ruin. #gamedev #pixelart

The subtitles on the Disney+ version of Bleach are so bad that Rukia was just called a Soup Reaper.

Here's a WIP for the ruins of a chapel, prior to the player's ministrations. Any and all feedback is greatly appreciated! #gamedev #pixelart

Here is the chapel in its glory. What do folks think? #pixelart #gamedev

It's still WIP, but here's a chapel once the player has repaired it. I'm working backwards on this one. #gamedev #pixelart #wip

I plan to have the player repair buildings in their base, so here is the tower pre, mid, and post-repairs. #gamedev #pixelart

Give it to Tommy Cash now! #eurovision

A ruined tower isn't complete without plants growing all over it! #gamedev #pixelart

I think I need way more art assets, so I'm focusing on that for now. Here is the ruins of a tower I worked on today. #gamedev #pixelart

"Go fuck yourself" - pedestrian, cliché, physically impossible "Go pickle yourself" - Disturbing, avant garde, achievable with enough vinegar

Why must all of this code sit between my imagined game and its very existence?! #gamedev #whyismagicnotreal

Keir Starmer with a brave "Putin can kill our OAPs, children, infirm, and full time carers" stance.

Struggling through some pixel art at the moment. It's so hard to motivate yourself when shit's going down in your home life. #gamedev

I’m seeing a lot of outrage about this story but honestly it’s preferable to the old way of doing this which was both disrespectful of the deceased and traumatising for the puppeteer

making a game is easy! you just gotta write the code, and then you gotta make the levels. and then you gotta write the code but it works this time. and then you make the final art assets. and then you write the code again. and then you write the code again. and then you make the final art assets. an

The hardest part of #gamedev is always the next part.

The absolute worst part of coding is that 99% of the time, it's doing *exactly* what you told it to, not what you meant to tell it. "Why is my AI losing interest in the player when they're at a 45 degree angle?" *15 minutes of debugging." "Oh, because I accidentally told it to." #gamedev #indiedev

Enemy AI is so frustrating: I just want to throttle the little guys at times. #gamedev

And now we have working UI. Damage comes out of MP before HP, so MP works as a shield and a resource. #gamedev #pixelart

Behold! Particle FX and (undercooked) parrying mechanics! #gamedev

Dragon Warrior Monsters was such a great game. I'm glad my midlife crisis was to start playing old ROMs and not, like, something financially damaging.

Started to implement some particle effects for striking enemies/solid objects. Quite pleased with the outcome so far. #gamedev

Update v1.01 for Interior Tileset Pack - Essentials is now available! Now you can add electronics! vectoraith.itch.io/interior-ess... Please kindly check it out! #pixelart #ドット絵 #GameAssets #gamedev #indiedev #tileset #assetspack #itchio

Me whilst writing/troubleshooting enemy AI code: "Why am I trying to make this rock think? What pathos did I invoke in trying to simulate life? This frustration is my penance, this ire my due." #gamedev