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clayote.itch.io
I'm making a tool to help you make games like Paradox does, or like Maxis did, back in the day.
223 posts 168 followers 389 following
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This doesn't matter very much, but, you have the CSV of every California cop listed as a 35K file, when it's actually 35 *megabytes*. Still not huge...
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Celeste, the mountain from that videogame, is named after a real mountain, so, en.wikipedia.org/wiki/Mount_C...
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have I got news for you @tommorelloofficial.bsky.social
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Oh, yeah, I've been playing this Wolf3d riff set in the Spanish civil war It uses fascist literature as a powerup -- you read it and believe that the fash mean what they wrote, and that steels your resolve to fill them with lead www.gog.com/en/game/only...
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@badspaceking.itch.io It's a super bad idea to play official Wolfensteins right now, because they are published by Microsoft, who is a priority target for a @bdsmovement.bsky.social boycott: bdsmovement.net/microsoft
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Only Lead Can Stop Them makes no bones about being a Wolf3D riff, but this one's set in the Spanish civil war, and you fill your Conviction meter (for rage mode, you know the kind) by *reading fascist literature* and *believing that they mean what they say*. www.gog.com/en/game/only...
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en.wikipedia.org/wiki/F_Sharp... I've seen job listings that called for this one...
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oh apparently the E language is a real thing and it's some blockchain shit. erights.org
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There is. It's called Rust
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dd was taken www.man7.org/linux/man-pa... ddd was stylized as d3 for web purposes d3js.org if the name of your thing is gonna get typed on command lines, it better be short.
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some people make fancams of like. pop stars doing uhhhh songs and stuff. right well some people got the idea to do that with games. and it's been downhill ever since
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Mike Cook doesn't see Tim Sweeney as a colleague, because Tim Sweeney has graduated to the owner class, and Mike, most likely, never will. It's good to treat CEOs with disrespect.
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> No offense, but the two of you sound more like you're suffering from denial because you have questions but don't care to seek real answers. That's not really the sort of information you should share with people you're making requests from. > Oh whatever will I do. Become a better person
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I don't really remember Had you asked Mike for specific recommendations of his critical writing, he'd probably have given them to you. Academics love doing that.
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web.archive.org/web/20241220...
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web.archive.org/web/20241220...
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web.archive.org/web/20241220...
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web.archive.org/web/20241220...
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web.archive.org/web/20241220...
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Anyway, I found the links! web.archive.org/web/20241220...
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You say now, > As I said, my intention Isn't to offend You said then, > Thanks, Mike! Enjoy the VCR repair. You intended to offend, and you are lying to me.
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In Mike's experience and mine, predictions that people make about tech they're literally, monetarily invested in to the tunes of millions of US dollars tend to be pure hype, though. It's not denial to recognize Sweeney's boosterism as more of the same.
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I can link you to his writings on the matter if you like? Might take a bit since a lot of it was on Cohost and I have to find archive links
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Alright alright, you win >Can you stress what part of the predictions are nonsense Ten person teams are already making games of that scale without AI. > and why they're not made with an ounce of seriousness? Because Tim Sweeney is a rich executive doing PR.
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> I don't need someone else's subjective opinion. I have the mental faculties to make judgements based on experience and observations. Why the hell are you talking to me, then?
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It is also true that small teams *already have* made games at Breath of the Wild scale. Look at No Man's Sky, or Caves of Qud, or the various fan-made scenarios for Skyrim and Fallout. So, like, what does AI even bring to the table?
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Oh, I assumed you were on Sweeney's side because you were antagonizing Mike Cook, who's written a lot about the issue already, and politely declined to answer your queries If you don't want people making inferences like that, then don't be such an asshole
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More detail on the situation with Unreal Engine 5 games looking samey youtube.com/watch?v=0eFW...
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But that was thirty years ago, and he hasn't been directly involved in game dev for most of it. He's learned how to effectively manage a company, and spends most of his time doing that. He's rich now. Money changes people.
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You seem to want to take a maximally sympathetic reading to what Sweeney is saying. You *want to believe* that he's saying something actually significant, rather than being strategically vague, for PR. I think I get it; he made ZZT, he knows very well what good creative tooling is like.
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And, no one is asking him, because there's much better money in being a hype man for rich executives. There are some ways that AI can usefully save labor! People were mostly ok with using it for lipsync, for example.
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As to the narrow question of whether ten person teams will use AI to make Breath of the Wild size games Maybe, but without a lot more labor -- expensive labor, even if they farm it out somehow -- the games will be samey Sweeney doesn't seem to want to talk about who pays, and who benefits...
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It's optimized for games with certain characteristics in common with Fortnite, as well as what Epic's second-party clients ask for. And LLMs are optimized for, basically, ad copy. I imagine someone will eventually find a way to deploy them that results in an actually interesting experience.
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> How would it result in samey looking games if designers are controlling the vision for the game? Exactly the same way Unreal Engine 5 is currently resulting in samey looking games. Yeah, you *can* make games with a distinct look on Unreal Engine 5. The tech helps you a lot less, though!
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It doesn't occur to Sweeney to engage with the implications of the things he's saying because this is all theatre. He's got to make grand predictions like these so that, if they come kinda true, he gets to be a prophet People never bring up the wrong predictions that rich people make...
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ok. well, to begin with, if Sweeney were serious, he'd engage with implications like the one I just brought up. Apart from the ethical angle, it would also result in samey looking games, like the current problem where most Unreal Engine 5 games look the same. Gamers don't want that.
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But, if Sweeney is correct, that style will be implemented by a bunch of poors making $2/hr who probably won't even play the game. Maybe not even know what game they're working on. They'll just be annotating generated content, like this. I do not want that future. Do you?
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The current crop of Unreal Engine 5 games demonstrates that gamers already notice it and don't much like it when games start to look too similar. Getting an expensively produced looking game is cheap now, so gamers aren't impressed anymore. You need to develop a style
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Those anonymous moderators will be reviewing all the assets that might get used in a game, and pointing out when the AI has generated something that looks too much like a penis, or whatever Character design, level design, and writing decisions will get made this way
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Currently, AI companies have to employ loads of anonymous moderators from "economically disadvantaged" backgrounds [a lot of them are in Africa] in order to prevent their tools from spouting straight up hate speech too, too often So, if things somehow do work out the way Tim Sweeney expects,
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About that! If you were to *actually* report Hollywood plastic surgeons for doing gender affirming therapy, and describe it *just like* the FBI would expect trans gender confirmation to sound, you'd waste way more of their time, because they'd have to actually investigate. And that would be wrong.