Profile avatar
clayote.itch.io
I'm making a tool to help you make games like Paradox does, or like Maxis did, back in the day.
229 posts 167 followers 392 following
Getting Started
Active Commenter
comment in response to post
So, did they actually call it that at the time? If someone's transition journey happened in fits and starts with some failed experiments along the way, or they tried stuff and decided it wasn't for them, yeah, that's all fine, but, that's not what I've ever heard called "detransitioning"
comment in response to post
i feel like, if you transition to a new gender twice, that's not that different from doing it the first time "detrans" as a specific identity seems to be only used by people trying to appropriate trans identity to be more transphobic, or, reactionaries who happened to do some gender experimenting
comment in response to post
So... if you want, you can email him at [email protected] and ask
comment in response to post
Says here, it was his People's Computer Company that published Recreational Computing en.wikipedia.org/wiki/People%...
comment in response to post
I think this might be the same guy web.stanford.edu/~allison/
comment in response to post
i refactored my database connector. this is a true statement about the game middleware i'm making. i'm doing the most boring job in gamedev so actual gamedevs don't have to?
comment in response to post
This doesn't matter very much, but, you have the CSV of every California cop listed as a 35K file, when it's actually 35 *megabytes*. Still not huge...
comment in response to post
comment in response to post
comment in response to post
Celeste, the mountain from that videogame, is named after a real mountain, so, en.wikipedia.org/wiki/Mount_C...
comment in response to post
have I got news for you @tommorelloofficial.bsky.social
comment in response to post
Oh, yeah, I've been playing this Wolf3d riff set in the Spanish civil war It uses fascist literature as a powerup -- you read it and believe that the fash mean what they wrote, and that steels your resolve to fill them with lead www.gog.com/en/game/only...
comment in response to post
@badspaceking.itch.io It's a super bad idea to play official Wolfensteins right now, because they are published by Microsoft, who is a priority target for a @bdsmovement.bsky.social boycott: bdsmovement.net/microsoft
comment in response to post
Only Lead Can Stop Them makes no bones about being a Wolf3D riff, but this one's set in the Spanish civil war, and you fill your Conviction meter (for rage mode, you know the kind) by *reading fascist literature* and *believing that they mean what they say*. www.gog.com/en/game/only...
comment in response to post
en.wikipedia.org/wiki/F_Sharp... I've seen job listings that called for this one...
comment in response to post
oh apparently the E language is a real thing and it's some blockchain shit. erights.org
comment in response to post
There is. It's called Rust
comment in response to post
dd was taken www.man7.org/linux/man-pa... ddd was stylized as d3 for web purposes d3js.org if the name of your thing is gonna get typed on command lines, it better be short.
comment in response to post
some people make fancams of like. pop stars doing uhhhh songs and stuff. right well some people got the idea to do that with games. and it's been downhill ever since
comment in response to post
Mike Cook doesn't see Tim Sweeney as a colleague, because Tim Sweeney has graduated to the owner class, and Mike, most likely, never will. It's good to treat CEOs with disrespect.
comment in response to post
> No offense, but the two of you sound more like you're suffering from denial because you have questions but don't care to seek real answers. That's not really the sort of information you should share with people you're making requests from. > Oh whatever will I do. Become a better person
comment in response to post
I don't really remember Had you asked Mike for specific recommendations of his critical writing, he'd probably have given them to you. Academics love doing that.
comment in response to post
web.archive.org/web/20241220...
comment in response to post
web.archive.org/web/20241220...
comment in response to post
web.archive.org/web/20241220...
comment in response to post
web.archive.org/web/20241220...
comment in response to post
web.archive.org/web/20241220...
comment in response to post
Anyway, I found the links! web.archive.org/web/20241220...
comment in response to post
You say now, > As I said, my intention Isn't to offend You said then, > Thanks, Mike! Enjoy the VCR repair. You intended to offend, and you are lying to me.
comment in response to post
In Mike's experience and mine, predictions that people make about tech they're literally, monetarily invested in to the tunes of millions of US dollars tend to be pure hype, though. It's not denial to recognize Sweeney's boosterism as more of the same.
comment in response to post
I can link you to his writings on the matter if you like? Might take a bit since a lot of it was on Cohost and I have to find archive links
comment in response to post
Alright alright, you win >Can you stress what part of the predictions are nonsense Ten person teams are already making games of that scale without AI. > and why they're not made with an ounce of seriousness? Because Tim Sweeney is a rich executive doing PR.
comment in response to post
> I don't need someone else's subjective opinion. I have the mental faculties to make judgements based on experience and observations. Why the hell are you talking to me, then?
comment in response to post
It is also true that small teams *already have* made games at Breath of the Wild scale. Look at No Man's Sky, or Caves of Qud, or the various fan-made scenarios for Skyrim and Fallout. So, like, what does AI even bring to the table?
comment in response to post
Oh, I assumed you were on Sweeney's side because you were antagonizing Mike Cook, who's written a lot about the issue already, and politely declined to answer your queries If you don't want people making inferences like that, then don't be such an asshole
comment in response to post
More detail on the situation with Unreal Engine 5 games looking samey youtube.com/watch?v=0eFW...
comment in response to post
But that was thirty years ago, and he hasn't been directly involved in game dev for most of it. He's learned how to effectively manage a company, and spends most of his time doing that. He's rich now. Money changes people.
comment in response to post
You seem to want to take a maximally sympathetic reading to what Sweeney is saying. You *want to believe* that he's saying something actually significant, rather than being strategically vague, for PR. I think I get it; he made ZZT, he knows very well what good creative tooling is like.
comment in response to post
And, no one is asking him, because there's much better money in being a hype man for rich executives. There are some ways that AI can usefully save labor! People were mostly ok with using it for lipsync, for example.
comment in response to post
As to the narrow question of whether ten person teams will use AI to make Breath of the Wild size games Maybe, but without a lot more labor -- expensive labor, even if they farm it out somehow -- the games will be samey Sweeney doesn't seem to want to talk about who pays, and who benefits...
comment in response to post
It's optimized for games with certain characteristics in common with Fortnite, as well as what Epic's second-party clients ask for. And LLMs are optimized for, basically, ad copy. I imagine someone will eventually find a way to deploy them that results in an actually interesting experience.
comment in response to post
> How would it result in samey looking games if designers are controlling the vision for the game? Exactly the same way Unreal Engine 5 is currently resulting in samey looking games. Yeah, you *can* make games with a distinct look on Unreal Engine 5. The tech helps you a lot less, though!