divineraiment.bsky.social
Follow for musings and my inspirations on/for ttrpgs and video games.
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Wait a minute, what arr you saying? How did I not know this?
Does it use up a day or is it similar to the clock in Persona 3 Reload?
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I own a d4 that's about 3x the size of a normal one just so I can read it properly, but it just made it more awkward to roll properly.
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d12's are arguably the best die to roll. Sadly I never get to use them in my games, and as much as I'd like to try Daggerheart, I know my group won't enjoy the system.
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At the very least, a TTRPG should include an introductory adventure either in the core rules or as a free download.
They can be so helpful to GMs like me that struggle to invision how the designers expect a typical adventure to look and feel.
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1. Diablo 4
2. DragonBall Xenoverse
3. Minecraft
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Creatures of Ava just hit Game Pass and has been a really fun, relaxing adventure game.
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1. Savage Worlds
2. Mutants and Masterminds
3. FASERIP
4. NWoD
5. Mothership
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Easily my favorite captain and series!
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Depending on the size of the area I'd go with darkmantles. They're usually pretty weak but work really well in caves as an interesting encounter.
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What is my auto correct doing? How does it get that from Pathfinder?
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Link fir those who are interested as well.
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That's some solid arguments right there.
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It can depend on the game system and campaign expectations. For my PF2e Kingmaker game I am having my players track these because that campaign is like 90% hexcrawl and wilderness encounters with little in the way of friendly places to restock (at least on the early game. )