forestoath.bsky.social
23 / Trans Lesbian / TTRPG + SFF literature enthusiast / leftist / writer 🌿 (she/her)
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That and the fact i just ordered a physical copy of mythic bastionland aka the best fucking game ever so im gonna be feral when it arrives
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Very true! That's a good way of looking at it
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I love your stuff, but there's no point pursuing a craft if it doesn't make you happy [or bring you money lmao]
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I am aware in your definition, but that's not really the general definition nor the definiton of the original post that sparked this [although i agree with yours more strongly for the word] - but even on that definition, i still stand on this because of their shared history
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Amen to that lmao
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The fact is we do consider them ttrpgs, and yes we can consider them a different type of ttrpg, but omitting them from our understanding of ttrpgs is not only impossible [especially as narrativist mechanics gain more popularity in corporate games] but confuses discussions.
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[Also, by useful i mean actionable, or matters to the designer/player. These discussions are always good in any academic setting, regardless of use]
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Besides, personaly seperating story games from ttrpgs would be directly hostile to my own enjoyment of the hobby; i like them being a whole, in fact osr and storygames [narrative] are linked extricably in my head as they draw me for the same appeal unlike say trad games [mechanical]
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Yeh, there is a good faith discussion to be had, but i dont think its a particularly useful one either; The primary means is the medium [video games, card games, board games] - Here, it's just imagination and conversation as a primary tool. Besides defining roleplay is always messy.
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I agree with that [its why i like the nsr label] but we already have terms like storygames that already define segments within 'ttrpgs' - to say x game style isnt a 'real ttrpg' is not value neutral, especially when your in the "we like ttrpgs" space. Besides there are shared qualities too here
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nice games for sad folks
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Being an enclosed space allows specific interactions and repeat searching for clues, clues mapped to the [baked in] solution [revealed by the detective at the structured end] - but the focus of play while collecting clues is how your characters feels about it as someone connected to the victim.
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This is an incredible selection
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I also used to larp when playing flames of war wargame when i was a teenager, dressing up as an american soldier [as best as i could] and putting on a bad boston accent. [Which could be a lot more disastrous if we had anyone playing germans lmao] that style could definitely work towards an ap style
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When i used to watch a lot of mtg content, there was a defining split between fancily edited and performed gameplay vids designed to create a solid narrative [game knights] and a video of people playing to highlight the game itself [LRR]
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But ive never been able to get into that side of ttrpgs despite it being my entire life because i would require more mechanical explanations/excitement/use to appeal to me.
[The only ive liked is friends at the table, which explains a lot]
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Fundementally its changing or choosing the game to fit your performance, orrr changing your performance/show to fit the game [if that makes sense]
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I thought it was a joke for a very long time. Like drop bears
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Scale yes but also the narrative of scale: i expect an attachment to the individual miniature in a skirmish game, where as i don't expect that in a war game: and i expect war games to be inherently militaristic, but skirmish games not so: they can be raider bands or gangs or explorers ect.
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I once again feel the need to bring this back
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Then again anyone who says "systems doesnt matter" is not acting in good faith. They are being a purposeful agitator.