gimblll.com
An indie game developer since 2014 (Day Repeat Day / Barbearian / Drift'n'Drive / etc.), before that I spent 13 years at Housemarque (Resogun / Outland / Dead Nation / etc.)
Currently creating 'Sektori'.
https://store.steampowered.com/app/2105620/Sektori/
213 posts
1,491 followers
168 following
Regular Contributor
Active Commenter
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That is correct. I have now adjusted the game to have all the particles.
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when we first picked up a crayon as kids, we were all dreaming of Productivity to make Products with Endless Generative Content for Consumption by Consumers
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Suomen kieli on oikein hupaisaa! π
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Previously Iβve found freelance game translators myself, but I havenβt decided yet how to handle this one. There are some good services too for indie games.
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Money and people? π
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I made one for you. But it only works if you tap it with a rainbow.
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I don't know about romance, but it's surely going to be an intimate relationship with a lot of passion between you and the game controller.
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Exactly, there's so much more breadth there to explore in every way beyond the basic power fantasies we're served.
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Youtube is the same, disabled tracking etc. and I primarily use it for music but it keeps recommending me rage bait garbage. These garbage companies are doing massive damage to society if you ask me.
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I've noticed lately I've started shouting things like "Let me have ONE SECOND to try to figure this puzzle out on my own" or "YES, I CAN SEE IT you idiot, it's RIGHT IN FRONT OF MY FACE" at my coop NPCs. And minutes later I have no idea what they're talking about story wise. π
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The party button, rare is a button that completes so much work! π
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Oo, exciting! Release day! Congrats again, it looks awesome!
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In fucking deed
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Poland recap clip was a strong contender. π
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Wow, that looks amazing!
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YES. I would pay for articles all the time if allowed easily.
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There's so many more games I would see through to the end if there was a 'skip gameplay' button. I mean I think I've hunted my share of question marks, leveled up bullshit stats and crafted pointless weapons. Sometimes I just want to get to the good part. π
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About ten I think. Got to be careful with the word count to not bankcrupt myself.
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Those look absolutely amazing! π
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RTSs generally used deterministic simulation, as in they only send the player commands/inputs over the network and then rely that the different computers step the gameplay simulation in bit exact way keeping everything in sync (which is its own little ball of problems).
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Thank you, I hope it'll find a person or two how get into it.
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Thank you!