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janksmith.bsky.social
Game dev and Zine writer, it doesn't need to be pretty if it works. She/Her, old enough to be someone's mom Projects I remembered to publish: https://janksmith.itch.io/
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Brain to me: Hey jank, why aren't you doing any #programming Me: is it better to have the unreadable but more succinct bitwise or the front heavy enum for storing dungeon room exit info in this proof of concept I started today?

I write very normal meet cutes. Don't ask how many times similar things have happened to me or if I write from experience.

I get sweaty about video games, but in the way of someone who has several academic books on the subject would. Like someone who traces the go right to advance level design in Mario games to the way English writing is arranged.

We all need to acknowledge as parents that sometimes you feel the deep and powerful urge to spend 10 minutes tripping and or bullying your child because they've essentially been emotionally harassing you all day.

I have 200 hours of this game, and I know how collision works and how to optimally mash through cutscenes. I know how the unlisted speed stat affects critical hits and the most efficient path through the tech tree to the fun stuff. Can't remember the game's name or year of release though.

I almost never use rafts for my 3D prints, they just don't seem to help. I've got a big flat and thin print that was having issues adhering to the bed for layer 1. OK, I'll try a raft. Print stuck to the raft and won't unstick, attempting to do so just peels off the upper layers. Rafts. Never again.

Sometimes programming is like iterating on a 3D model where it looks like nothing changes. But I know how many issues I had to resolve to get it to something that looks effortless.

I have too many games in my backlog to actually play all of a JRPG. I tend to get to the end of disc 1 and then call it. There's often nothing mechanically unique beyond the end of disc 1, just plot and interesting characters and world building. And I'm here for ideas to steal for my own #gamedev

This but for older card games. Knowing how Gin Rummy works means i can play any game that uses Rummy rules for playing tricks. Knowing poker hands gives a leg in the door for any trick turning game. A lot of older games focused on play resolution rather than player interaction, mtg wants conflict.

I was out with my young daughter and ran into a friend I'd not seen in years. “This is Beth." I said, introducing my kid. “And what's Beth short for?" he asked. “Because she’s only three,” I replied.

Today's question: Can I design a game that is its own prequel and sequel. Like, imagine a game called "GameThing X: Where X is the number of times you have played this game" What legacy type things can I steal from boardgames that change how the game is played? Like "Beat X Bosses to win the game"

Cats have the right idea, if I scream really softly: my chronic pain feels a little less bad

Do i have a problem? Yes, its too hot to wear these more often. Just once, I want to turn up to work in a full lolita coord to answer why I never buy clothes my work sells.