killroy.bsky.social
Indie Game Dev of Sven's SudokuPad
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Oh, no no no! It was perhaps closer to 5fps while rendering that effect... which seemed swell back in the day :D I'm afraid all my recordings are from DOSBox these days, so nothing representative... Oh, and what modern WebGL can do with those 16x16 sprites... codepen.io/killroy/pen/...
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Yeah these were school lab comps. At home we had fancier as my dad was very much early in tech in the 80s.
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Yeah, for in-game usage, I had precalculated a shadow and fire palette. but yeah, the code could render a full screen (around 64k) several times per second with full lookup for each pixel on, I think a 386 (or perhaps an early 486). '97 was too early for retro, and too late for that type of game.
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Here is the "magic" code that would take a 24-bit RGB value and search the 256 color palette for the closest match. It's super-hyper optimized (loop unrolling, etc). This way I could, for example, overdraw the buffer semi-transparently multiple times with random offsets for a screen shake effect.
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Take care of yourself. Priorities. Games will still be there.
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Actually that's a blueprint, and the second shifted floor was just placed with the new 1.1 nudge! I wanted to do videos on my last compact designs, but those are kinda broken in 1.1 currently. Oh, and is it just me or are vertical splitters off-grid?!?!
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Have you ever considered talking sudoku?
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Turns out, paper and pencil are everything to him, but he's finally ready to give SudokuPad a go!
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Yeah, once you get into the 10s of 1000s of elements on the DOM, performance can become icky, especially if combined with filters and other effects.
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sudokupad.app is using an SVG renderer, but perhaps not what you have in mind! :D
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We used to create the source art as SVGs, which then was converted to a proprietary, super-compressed format (for those sub 1MB games on Facebook Instant), which was then rendered in a custom renderer via webgl.
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My engine renders via SVGs...
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It's a Beautiful Day
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All I can think of is DeceasedCrab, Huzzah!
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I bet the inventor of the shovel tried that, too.
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It'll include classics such as "oh, uh... That's not right!" And "hmmm, this one is much tougher than I anticipated"
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Sadly, Trump won't live long enough to experience the fallout of what he has already done.
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Guess what I'm working on for April first ...
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If SAW was episodic...
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It read well, and I thought it was purposeful.
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I'm bound to SudokuCon over a year in planning. Any tips or resources?
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I'm actually trying to bounce between art, science (math) and education a bit more, and hope to get more of that "helping folks" kick. I think art can really help educate, without being purely "educational".
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You still have faith on the courts?
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Even voting by coin flip shows how you do NOT care for your fellow humans.
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By the time your SO doesn't wipe, them not wiping is actually the least of your problems.
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It sorta does, but doesn't reach far enough. I push it further out when not in use.
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I movie it in and out of reach each use, so clamp won't work. Perhaps I could 3D print a hulk statue and fill it with lead!? I'm starting to understand why folks spend the 90 bucks for a "proper" mic arm that's attached to the desk and can move in and out of reach!
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Well, they're making SOMETHING more efficient!
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I agree, and hope to see him on currency asap!
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Been on Ritalin for about 8 years now. It's not doing what it used to though, and I need to talk to my doc about that... Which is really hard to organise since the meds don't do what they used to anymore :(
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It's exactly what I am trying to avoid and design around. The problem is of course that you don't have "markers" without data, and no data without success. I definitely want to add random factors and reverse biases (promo the lest played puzzles, etc), but it's not trivial!
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We also do for the other reason ...
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I'm foolish at heart.