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lanusensei.bsky.social
🟦🟦🟦🟦🟦 3DPrint hobbyist & Metroid enjoyer ⬜️⬜️☀️⬜️⬜️ you can find my stuff here 🟦🟦🟦🟦🟦 https://www.printables.com/@Ddd87
182 posts 48 followers 25 following
Getting Started
Active Commenter
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"Metroid Prime 4 will NEVER get a crossgen release because it's NICHE and it DOESN'T MATTER"
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I think it's the other way around, the "out now" thing is covering another thing. Maybe this message was meant to be stuck somewhere else but was placed there by mistake.
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My brother in Christ, the WiiU outsold the Steam Deck, you think this one won't too?
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A bounty as in, a criminal, no. In Dread (2021), it is stated that the mission to investigate the X on ZDR has a "bounty" not worth the risk.
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Los vouchers no son compatibles con juegos nuevos exclusivos de SW2, todavía no sabemos si ese será el caso con los de SW1 y los crossgen
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Habría que ver cómo funcionan con Beyond, si son compatibles, solo le agregas el nextgen upgrade
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Oh, it will
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Shin En probably wouldn't want to, they'd have to deal with Nintendo's strict brand control and micromanagement.
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Not always, PlayStations are notorious for having strong legacy sales, look at PS4, it's still getting plenty of games today. Usually Nintendo consoles would lead the consumer to upgrade to the next through brand loyalty, Wii could never do that because its primary audience had migrated elsewhere.
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The Wii became a hit by catering to people that did not like videogames to begin with, they didn't become loyal because the games they enjoyed were shallow and easily replicable. The Switch appeals to gamers of all kinds, its "casuals" are not the same as Wii's. You can build a brand with these.
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The Wii was dead post 2010, the brand was poisoned by the bad reputation it had with gamers and casuals had moved on to mobile/Facebook games. Seriously, it's nowhere near the same as Switch, it is still doing strong numbers today. You need to look at this from a holistic pov, not surface level.
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Switch 2 is a whole galaxy apart from WiiU, there is no factual comparison to be made. WiiU was a follow up to a poisoned brand, Nintendo wanted the casuals and the gamers on board, severely misunderstanding both audiences. Switch 2 is exactly what people asked them to do, a straightforward upgrade
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Looks like we will be spared of seeing the "sad Mario render" thumbnails for a while.
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Prime 3 is fine, but it's not a conventional shooter, if you care about gunplay or weapon variety and balance, it won't provide that. It also doesn't have any form of multiplayer. Nintendo never tried to position that game as something "gamers" would want to play.
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It's uploaded to Tenor, but good luck trying to find it using the tags ...
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It depends what they do with it. Spinoffs are not a problem, badly planned ones tho, fail to capture new audiences, while scaring away the existing one. Federation Force has terrible art direction. It's simple as that. Make it look as good as Beyond and it will get some amount of support from fans.
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Search action is certainly unique (hence why Nintendo wants it to be a thing) but if you don't know what it is, it can be applied to every action/adventure game that exists. The moment you have to say "you know, like Metroid", the point to help a newcomer is lost. It's a mild form of elitism.
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There is a good intention behind that idea, but the simple fact is that, Metroidvania works better than any alternative name: It provides a frame of reference, the "Metroid" part, and points out it can have derivatives of wildly different styles, the "Vania" part.
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For one, this is, probably, made with some motion capture rather than something more bespoke. If you mean the whole game and not this one cutscene, well yeah, it's a first person game with a legacy of prequels without standard controls. Imagine a Venn diagram of a walking simulator and an FPS.
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A Sakamoto no le interesa ni un poco Prime, no lo vas a ver por ningún lado cuando salgan videos y entrevistas.
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He's got some questionable choices under his belt with that franchise, so he is absolutely not off the hook around these parts
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He was even on Cribs!* *He was not in fact on Cribs
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The central gimmick of the console wasn't appealing and required too many compromises to get it to work, and worst of all, Nintendo themselves didn't even make use of it in meaningful ways. The WiiU catered to an audience that didn't exist anymore, and Nintendo did a half-assed attempt on top of it.
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No, they aren't
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First party Nintendo games don't make use of keycards, it's a resource for partner devs. I think it's worth keeping an eye out on how the use of this tech evolves, but the truth is that everyone is progressively phasing out physical. Cartridges are still yours, no matter what their legalese says.
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Nintendo, and nearly every game maker, has been treating your purchases like a license for a VERY long time. Everyone should be well aware of this by now. I'll enjoy my digital purchase of Prime 4 just like I've done with all my Steam and PS4 licences with no concern. The game will do fine.
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I reckon we can still get a few more "introductory" clips from this demo, like dashing and scanning, and I guess the weaponry?
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Im eagerly anticipating the "opening doors" footage, it'll be EPIC
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So, since this is confirmed asset theft, how much are you going to pay the original artist in reparations?
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The thing is, with the way their current system is, I don't think missable scans are necessarily a problem anymore, and arguably, they could even go harder on them. I don't believe they will of course, just that my stance is more relaxed, I know I can get them later at no penalty to my save file.
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I like that stuff (and Im sure 2 and 3 already did the lore/research stuff), but I think it comes back to the initial question. Are we doing this because it'd be cool to have an enemy gauntlet area, or because the scanning is troublesome? Eventually, no matter what they do, it'll go back to this.
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Bosses are missable scans too, unless they decide to duplicate all of them, or start making exceptions. At some point one might have to consider scraping the entire scanning mechanic if the prospect of not completing the encyclopedia in one singular playthrough is a genuine player problem.
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This hasn't been a problem since 2007, the logbook carries over to your next playthrough. Corruption, Trilogy and Remastered do this (and you can't "complete" the save file without playing a second time on hard)
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Would be pretty funny, and on brand, that the game used as the mouse control showpiece didn't have the one gamemode that would benefit the most from that feature.
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Samus getting shot by a Rezbit moment.
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Everyone already patents all kinds of game mechanics, Nintendo has been doing it for decades, Sega and Konami have also enforced their own. Patent law doesn't set precedents, you have to prove each individual case, and for the most part, a puny indie dev making a derivative is beneath that effort.
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Considering what happens in the cutscene after this, he should've done that.
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It can be both, if a game is too explicit on where to go, it is often viewed as a flaw and handholdy, but if it doesn't signpost the progression event properly (or at all), that is also considered a flaw. Additionally, some people will simply not pick up on the signposts no matter what the devs do.
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Any reason in particular? Gameplay is more or less the same and the story is not connected.
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The funniest thing here is that all the people making fun of the NFTbros by right-clicking now have the only backup of the image.
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It's from Metroid Prime Remastered, the most recent render of Samus that exists, at least until Prime 4 comes out.