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merricb.bsky.social
Australian gamer and occasional reviewer and blogger. D&D, TTRPGs, various computer games.
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I've now owned a Playstation for 3 years. In that time, I've played 111 games enough to get at least one trophy, 57 of them to end credits, and 26 obsessively enough to get the platinum trophy...

My beloved Moonshae campaign is going to be available on the DMs Guild in bundle form. The first bundle is now available, and it's a bargain!

The ebook package for my 5e book of ten 5e subterranean adventures, Ruins of the Grendleroot, is on sale for $5! shop.slyflourish.com/collections/... #dnd #ttrpg

Ran a session last night with a monster from Kobold Press that could hide in sand as a bonus action. When used with the 2024 rule that one character finding it, finds it for all - felt pretty good. Wish the rest of the 2024 hiding rules were well written and explained. (Errata has not helped).

The time on the weekend I didn't spend playing Clair Obscur: Expedition 33 was spent thinking about Clair Obscur: Expedition 33.

How many times do you have to run a published adventure to really understand its potential? For some of them, once is definitely not enough! (And yeah, there are published adventures I'd *definitely* run again).

In D&D 2014, the shadow was incorporeal, and that was represented in the mechanics by making it resistant to normal weapons and giving it resistance to elemental damage. In D&D 2024, they removed the resistance to normal weapons and gave it more hit points. BUT KEPT ELEMENTAL RESISTANCES!

I am not a big homebrewer. I like using the pieces of the rules other people have designed to create my adventures and campaigns. But D&D 2024 has gone in a direction that I dislike. A lot of the underlying philosophy of character abilities and monster design is antithetical to how I want to play.

The Lower Twelve – a City of Arches Supplement: Sly Flourish Patreon Exclusive https://www.patreon.com/posts/lower-twelve-of-126938980 #dnd #ttrpg

Thinking about magic weapons in D&D 5E and 2024: merricb.com/2025/04/24/i...

Imagine a monster with the following immunities and resistances: Immune: non-magical weapons Resistant: magical weapons of less than +2. Very alien to the 2024 D&D mindset, but something I'm considering introducing to my game.

I may have lost a couple of days because I discovered Blue Prince.

Had one of those Greyhawk sessions where I wasn't quite sure where the game would go, and through discussions with the players we discovered the rogue's mother (an elf) is no longer at her home in the Free City and has travelled to Celene. Things are afoot!

Fireball for 17th level characters doesn't always work.

One of the interesting things about the 5E Shadow is that it is described as incorporeal, but it can't float through solid objects, which does make sense. But the use of the word incorporeal runs into trouble because it's the only incorporeal monster in the MM that doesn't have Incorporeal Movement

I'm very much moving away from "save ends" for a lot of effects, because I really want them to actually last a bit of time and be something the party need they have to deal with.

Friday's D&D Greyhawk session was fun. The party found the shield they were looking for, and I had a few "tricks" in the dungeon for them to find, which they did.

Finished the main story of Death Stranding on Sunday afternoon. I've had a lovely time with the game. I'm probably off to AC Shadows now, but there are still a few achievements needed for platinum, and I still *really enjoy delivering parcels!*

Tomorrow, my Greyhawk campaign will continue as the party FINALLY find the animated construct they've been looking for and steal its shield. Probably.

The 2024 DMG doesn't tell us how to build a monster... but I've done that work for you! alphastream.org/index.php/20... #DnD #ttrpg

I’m on @masteringdnd.bsky.social this week with @alphastream.bsky.social! Had a really fun conversation about the appeal of the #osr, narrative power in #ttrpgs, and how #HundredDungeons is designed to handle some of the challenges of typical #dnd play. masteringdungeons.podbean.com/e/hundred-du...

Chatting with Greg about Legends of Greyhawk fueled my excitement for the campaign. I liked hearing the approach to penning flexible adventures with broad appeal.